Tuesday, February 14, 2017

Nature's Warrios 2: Special Team

Since we are on Musketeer theme, I decided to make another Musketeer deck. As you already read in my previous article, the general strategy focuses on retiring their own units to superior call others. This allows you to maintain a stronger field, provide fodder for units such as White Lily Musketeer, Cecilia and as a side effect, you increase your chances of getting triggers.
However, unlike the previous deck, this one focuses on White Lily Musketeer, Cecilia:

Grade 0:
1x Baby-blue-eyes Musketeer, May Len
4x Blue Rose Musketeer, Ernst
4x Gardenia Musketeer, Alain
4x Hibiscus Musketeer, Hanah

Grade 1:
4x Dandelion Musketeer, Mirkka
4x Red Rose Musketeer, Antonio
4x Lily of the Valley Musketeer, Rebecca
2x Amaryllis Musketeer, Tatiana
1x Anemone Musketeer, Susanna

Grade 2:
4x Dreamy Grass Musketeer, Tessa
4x Cherry Blossom Musketeer, Augusto
3x White Rose Musketeer, Alberto

Grade 3:
4x White Lily Musketeer, Cecilia
3x Lisianthus Musketeer, Loraine

G-Zone:
4x White Lily Musketeer Captain, Cecilia
4x Flower Princess of Autumn Scenery, Verna

This deck doesn't differ very much from the previous one at the first glance but with these small changes, the execution of the strategy takes a whole new turn.
Personally, I prefer this one as I believe it is more stable but flexible at the same time. It's not highly dependent on Generation Breaks meaning that you can go full blast without waiting for your opponent to reach grade 3. On the same note, it's recycling power it a bit more intense than in the previous deck.
Thanks to White Lily Musketeer, Cecilia and its G-version, White Lily Musketeer Captain, Cecilia as well as with the assistance of Lily of the Valley Musketeer, Rebecca and Blue Rose Musketeer, Ernst, you have a more stable engine to power up Dreamy Grass Musketeer, Tessa but without the risks of losing other valuable units like in the case of White Clover Musketeer, Mia Reeta.
Another part of the offense as well as a key feature of any Musketeer deck are Cherry Blossom Musketeer, Augusto and Dandelion Musketeer, Mirkka. Each of them gain +3000 power you have a Musketeer Vanguard in the first case and in the second, if your deck was shuffled by a Musketeer skill. Cherry Blossom Musketeer, Augusto can be murderous early attacker alone if used early and mid-game not to mention the boost from the powered up Dandelion Musketeer, Mirkka.
It may seem strange that I run only two copies of Amaryllis Musketeer, Tatiana. It's GB1 skill allows you to retire it and in exchange, you can stride without discarding. However, considering the super calling and its skill being a Generation Break 1, two will be plenty for usage.
The main downside of the deck it's the counterblasting which is manageable, but barely. Because of this reason, I am teching one copy of Anemone Musketeer, Susanna. Even though, usually, such units are run at two copies to make sure to get them in your hand, because of all the selective calling and moreover being able to pay the cost only once per game, running only one is more than sufficient. Gardenia Musketeer, Alain also can help you, but you should use it only in extreme circumstances as it is a critical trigger.
As for White Rose Musketeer, Aberto, I did not expect him to work so well. Dreamy Grass Musketeer, Tessa and Cherry Blossom Musketeer, Augusto as my rearguards, White Rose Musketeer, Alberto is the perfect grade 2 ride. In addition, it gives the possibility for some early counterblasting as when its attack hits, you can countercharge one card. It is a nice skill, especially combined with some breaking numbers.
If you have noticed, you see that I run only 8 cards in my G-Zone which is the absolute necessary. For the rest of the G-Units, you can run whatever you want, or better said, whatever you have.
As a whole, the deck runs very smooth but it takes some time to master and it requires a little more bit of thinking as it provides more and more choices at every turn.

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