Full EclipseHello, I am back people with a new deck or more precisely, with a some upgrade to my most recent OTT deck which features the one and only Tsukuyomi chain ride but this time, this chain is not just a pretty face. It is essential.
So according to wikia, OTT is that "...focuses less on power and more on intelligence, with cards mechanically themed around hand size, drawing, and looking at the top card(s) of your deck. Starting in Cardfight Vanguard G, they also focus on adding cards from the deck to the hand. "
Now, to the deck list itself:
Grade 0: 17
1x Godhawk, Ichibyoshi
4x Psychic Bird
4x Paisley Magus
4x Lozenge Magus
4x Goddess of the Crescent Moon, Tsukuyomi
4x Arbitrator, Ame-no-Sagiri
3x Oracle Guardian, Gemini
4x Divine Sword, Ame-no-Murakumo
4x Goddess of the Half Moon, Tsukuyomi
4x Silent Tom
3x Diviner, Kuroikazuchi
Grade 3: 7
3x Supreme Heavenly Battle Deity, Susanoo
4x Goddess of the Full Moon, Tsukuyomi
4x Moon Deity Who Governs Night, Tsukuyomi
4x Sword Deity of Divine Sound, Takemikazuchi
There are not big changes from my previous version but they are very important since they change the deck a lot ( especially the pace of the deck. )
The only thing that stayed intact in this deck is the grade 0 configuration. As expected, I use Godhawk, Ichibyoshi as my first vanguard to start the Tsukuyomi chain ride. The trigger ratio as you can see is 12 crits / 4 heals since the deck has a lot of draw power on his own already and doesn't focuses more on defending than attacking, stands are useless as well, So that leaves with crits and heals and since you can hve not more than 4 heals in a deck, the other option is the critical triggers.
Now, the Tsukuyomi chain plays a much more important roll than a pretty face. In order the deck to function properly, you need to stride Moon Deity Who Governs Night, Tsukuyomi over Goddess of the Full Moon, Tsukuyomi. In this scenario, by putting a card with Tsukuyomi in it's name and flip up a copy of the same G-Unit, you'll be able to look at the top 5 cards of your deck, choose two, add them to your hand and put the rest at the bottom. To perform all of this, you don't need to use any counterblasts and/or soulblasts and also you can use it as your first Stride since doesn't require any face-up G-Units. And let's not forget the stacking level. By doing this two times you'll have another 6 cards to stack in addition to the 12-15 cards that you put at the bottom by the default skill of the Tsukuyomi chain ride.
This why I have maxed out the Tsukuyomi cards from every grade. And since I cannot use the Goddess of the Full Moon, Tsukuyomi as a cost for stride, I replace one copy of Oracle Guardian, Gemini and the three copies of Battle Sister, Lemonade with Divine Sword, Ame-no-Murakumo. This was needed in order to ensure the maximum effectiveness of Moon Deity Who Governs Night, Tsukuyomi. The removal of Battle Sister, Lemonade was possible since I reduced the deck's counterblasting by at least a third.
As you can see in the deck, I have kept the classic combo between Silent Tom and Oracle Guardian, Gemini which became much more consistent with the triple drive check and since the stacking level had risen twice, you can imagine what potential this combo has.
And speaking of stacking, Sword Deity of Divine Sound, Takemikazuchi contributes essentially to it since it is practically the same Moon Deity Who Governs Night, Tsukuyomi but with a different cost (counterblast 2 & flip up a copy of it) meaning an additional filtering and also, can be used maximum two times meaning that another 6 cards go to the bottom.
I was really surprised when I started to use Diviner, Kuroikazuchi in this deck. Since the counterblast was reduced by a lot in the deck and not to mention Arbitrator, Ame-no-Sagiri skill besides his Sentinel one and also the heal triggers, you will always have some spare counterblasts that you can use and I thought that this was the best way to use them.
And now the last but not the least - Supreme Heavenly Battle Deity, Susanoo. This card can serve a very good beater and add a good pressure with his GB2 skill.
In conclusion I can say that this deck's basic mechanics has been enhanced in therms of pace and speed. Also, it provides you with a good insight at what to expect from your deck not to mention that if you are doing your things right, you'll always be ahead of your opponent. If you want to become a true master of the OTT deck, you need to play with and/or against other clans and builds as well, This way, you will be able to use this deck at it's full potential.