Wednesday, December 3, 2014

Absolute Legion: Planet Hell

 This is last but one deck that I built from the promotional Legions released during the Grade 3 Revival Campaign. 
 This deck is built from Dark Irregullars (DI for future refference) clan and since I have never spoken about it before I would give a short history and basic strategy guide. 
 DI started in the very first set but with just 4 cards. In the third booster set, they got 19 cards, making possible for building a deck. They got support seldom but always a good one. The longest break of DI support was between the seventh set and twelfth set. The twelfth brought us some very good refreshments, developing the very first competitive sub-clan: the Amon sub-clan. 
 This sub-clan pretty much keeps the general lines of the DI strategy but making it somehow, more explosive. Now, the basic strategy of the DI is massive soulcharging. Unlike Genesis though, the DI keep the soul and their skills are based on the number of cards on the soul. The most often skill they get is huge power up and criticals with some seldom draw. 
 Other important features of this clan will talked and/or explained bellow during the deck revision. 
Grade 0:

Grade 1:

Grade 2:

Grade 3:

G-Units:
8x G-Units. (If DI gets their own than you can use them. If not, you can use Harmonics Messiah amd Heat element, Magnum.
 The trigger line-up of this deck is 12 criticals and 4 heals. Some people may say that you should Hysteric Shirley (a draw trigger) becauseof her skill but it doesn't worth it. For DI, soulcharging and breaking huge numbers is no problem and therefore, running 12 criticals assure a solid pressure from your side. 
 The first Vanguard I use is  Greedy Hand. He is practically the most used started of DI since it appeared in Vanguard. At the price of a counterblast, you can choose one grade 2 or lower DI unit and put it into the soul.
 Now, if you run this starter, you must run Dimension Creeper.   His skill activates while he is in the soul, By soulblasting him, you get to soulcharge two more cards giving you another flat +1 (the soulcharging itself also matters.).  This combo is classic in DI and most of DI decks run this classic combo. Even though I run three, the recommended amount is, of course the maximum 4. The thing is that, thanks to this massive soulcharging, you will get him into the soul. Also, even if he gets in your hand, you can call him to the field and make another combo while  Amon's Leader, Astaroth is in Legion (explained below)
 Another source of soulcharging are the Hell Sisters (wicked nickname) This name reffers to Amon's Follower, Hell's Deal and Amon's Follower, Hell's Draw. They share the same on call skill: when you call them to the rearguard circle, if you have a vanguard with Amon in it's name you get to soulcharge two. Not one but two. This will increase again the number of cards into the soul. 
 Imprisoned Fallen Angel, Saraqael is a very unusual card in this deck. He is a an 11k grade 2 with a Restraint that can be removed until the end of the turn by soulblasting three cards. Well, I am not interested in his 11k basis but more in his soulblast. 
 Since you are going to soulcharge a lot, you may end up with no Legion because your luck was that all of your copies of Demon World Marquis, Amon ended up into the soul. Well, thanks to Imprisoned Fallen Angel, Saraqael, you get to fix that problem. Also, he can help you to Legion much faster (one of the conditions of Legioning is to have 4 or more cards in the drop zone.) without losing much hand. It is a small sacrifice for your great victory.
I  said before that DI main strategy is based on the number of cards into their soul but the very fact of soulcharging is crucial to the deck.
 Doreen the Thruster is a must in any DI deck. During the main phase, she gains +3000 power whenever a card is put into your soul. Psychicer of Dust, Izaya has the same condition and skill but it works as long as your vanguard is in Legion.
 These two are your main enforcers of your deck. These are true power creeps. Psychicer of Dust, Izaya can reach alone an average of 21000 power and imagine being boosted by Doreen the Thruster who can reach alone 18000. Mix that kind of column with a critical trigger, you get a super boom of power and pressure. This is why you need to max them at 4. They will be your opponent's number one target (yes, even the target of your opponent's vanguard attack).
 Now, let's combine those creepy rearguard columns with the vanguard's creepy columns. 
 Please welcome, the rulers of the Planet Hell: Amon's Leader, Astaroth and Demon World Marquis, Amon
[ACT](VC): Legion 21000 "Demon World Marquis, Amon" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)
[CONT](VC): If this unit is Legion, this unit gets [Critical]+1 for each ten cards in your soul.
[AUTO](VC): When your opponent's rear-guard is put into the drop zone due to an effect from one of your cards, if you have another unit in your middle column with "Amon" in its card name, Soul Charge (3). This ability cannot be used for the rest of that tur
[CONT](VC):During your turn, this unit gets [Power]+1000 for each «Dark Irregulars» in your soul.
[ACT](VC):[Counter Blast (1) & Choose one of your «Dark Irregulars» rear-guards, and put it into your soul] Your opponent chooses one of his or her rear-guards, and retires it.
 In this case, talking about these units separately is impossible since they both involve each other a lot.
 The first thing you need to know is that Demon World Marquis, Amon's skills are activated while he is in Legion as well.
 Now, his power boost is also combined with the Legion, since the Legion rules states that the Legion's and Mate's power are combined.  During the game, you will have an average of 15 cards into the soul. That means, besides the usual 21000 you will have an additional 15000 which will make a total of 36,000 average. Now, boost him with a Doreen the Thruster who will have 18000 power boost you will get a vanguard column of 42000/ and, minimum, critical 2 (average being critical 3.)
 Let's talk about Demon World Marquis, Amon's second skill which is completed by Amon's Leader, Astaroth's skill. This combo, even though not perfect since your opponent gets to choose the unit which to retire is giving you a stable engine of soulcharging which will serve as powerhouse for Psychicer of Dust, Izaya and Doreen the Thruster.
 In the long run, it will also serve as power house for Demon World Marquis, Amon which will gain an additional 4000 power. Also you can reach the goal of twenty cards into the soul much faster (=> making Amon's Leader, Astaroth gain +2 critical.)
 However, you will minus yourself as well since you will need to put one card from the field into the soul. Well, that is true but here comes a plus: you can call one of the Hell Sisters to soulcharge, therefore increasing this amount of power.
 The targets for  Demon World Marquis, Amon's are quite plenty. The first target will be Dimension Creeper (you will have one in hand by the time to apply this combo.) Other targets may be Imprisoned Fallen Angel, Saraqael since his skill is used most of the times, very early, making it useless mid and late game and therefore, a very good skill for sacrifice.
 A combo that I used in most of my games was with the Hell Sisters. Call one of them to the field, soulacharge, use Demon World Marquis, Amon's skill and trigger Amon's Leader, Astaroth's skill. After that, call another Hell Sister soulcharging two more. This way you will get a total of seven cards into the soul not counting Dimension Creeper's skill which will add one more.

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