Monday, September 29, 2014

The power of the Abyss.

 This deck is, probably, the last new meta deck that can be made out of the two extra boosters. Both boosters have some new strategies (such as Shaladin Witches), some well known abused strategies (CEO Yggdrassil) and last but not least - evolved units.
 The "evolved" units I am talking about are units that, as basis of creation, served the first bosses that was made for that clan. In this particular case I am talking of the new Revenger support.
  The "Revenger" sub-clan appeare in the 10th trial deck "Purgatory Revenger" at the begining of the Break Ride era with some further development in the 12th set "Binding Force of the Black Rings". Revenger respect the classical strategy of Shadow Paladin (retiring your units as a part of a cost.) Also, under the name of "Revenger", Shadow Palading got two types of units (those two types were also a "premiere" mechanism) The first unit was Revenger, Raging Form Dragon which is the first Persona Ride-type unit (allows you to ride another copy of itself on itself.). The other type of unit is Revenger, Dragruler Phantom which is the first Burner-type unit (dealing damage to the opponent's vanguard by not attacking it.)
 The new Revenger boss that is released in this deck is a new standing vanguard (god, I am so tired of them.) and it's name is Revenger, Phantom Blaster "Abyss"

ACT](VC): Legion 20000 "Blaster Dark Revenger "Abyss"" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck only, search your deck for the specified card, and Legion)
[AUTO](VC):[Counter Blast (2) & Choose three of your rear-guards with "Revenger" in its card name, and retire them] During the turn that this unit performed Legion, at the end of the battle that this unit attacked a vanguard, you may pay the cost. If you do, [Stand] all of your vanguard. This ability cannot be used for the rest of that turn. (Even if you do not pay the cost, this ability cannot be used for the rest of that turn.)
[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.
 Well, even though I am tired of this standing vanguard tactic, this one is kind of different from others. Besides having a certain unexplainable charm, I like it because of it's limit to stand only during the turn it Legioned. If you think this is  kind of lame, than think twice before saying this. Attacking twice with the vanguard the opponent's vanguard (details matter here) it is huge. Even if the cost is retiring three "Revenger" units, you will gain a +1 every time you use this skill (since you are going to perform two Twin Drives.)
Let's not forget about the pressure. Being able to attack twice with the vanguard puts your opponent in a very tight spot (even if he survives that turn, the next turn he won't be able.) Also this allows you to put up the triggers from the first Twin Drive on the vanguard and if it happens to hit two triggers and your opponent puts up the usual "two to pass" guard, you will win.
 That is all the review I am able to do without involving a deck.

Grade 0:
1x Creeping Dark Goat
4x Grim Revenger
4x Revenger, Air Raid Dragon
4x Freezing Revenger
4x Healing Revenger

Grade 1:
4x Transient Revenger, Masquerade
3x Eloquence Revenger, Glonn
3x Revenger, Dark Bond Trumpeter
2x Hellrage Revenger, Quesal
2x Revenger of Darkness, Mac Lir

Grade 2:
4x Battle Spirit Revenger, Mackart
4x Blaster Dark Revenger "Abyss"
4x Nullity Revenger, Masquerade
4x Wily Revenger, Mana

Grade 3:
4x Revenger, Phantom Blaster "Abyss"
 Now, let's continue our review. I will try to be explicit and put simply thing that look complicated but are quite simply (quite complicated put, don't you think? :D)
  The number of times you will able to attack twice witht he vanguard (=you will Legion) depends on the tenacity of your opponent. If he is an Attacker, than you will probably play until one of you will be worn out it's defense (= you will Legion 3-4 times for a game of that type.). If the player is a Defender, than you will Legion almost 6 times (let's return not just triggers back to the deck when we Legion.).
 As for the cost, well that is nothing complciated. Shadow Paladin can call a lot a grade one to the field with Battle Spirit Revenger, Mackart (but it needs to be on the field when you Legion.) and Wily Revenger, Mana. In extreme cases you can also use Revenger, Dark Bond Trumpeter but I usually use him just as a cost.
 Thanks to this massive superior calling and Legion you will increase the chances of getting triggers (the Twin Drive has become more fun.) and adding Creeping Dark Goat's skill and the power of the draw triggers (Freezing Revenger) you will be able to get another copy of Revenger, Phantom Blaster "Abyss" right on schedule.
 As for why I play Eloquence Revenger, Glonn and why three copies. Well, 4 will overboard and two is way to less. As for why I play it: you will build up some soul down there and it will be a shame not to use it. This way you will be able to use Revenger, Phantom Blaster "Abyss" more than 4 times.
 I know it is short so consider this an extra release or something like that. I hope I can have some other decks that I really can write more about (I am not that fascinated of Shadow Paladin clan save Witches.)

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