The sixteenth booster set named Legion of Dragon and Blades introduced to us a new skill: Legion. You can read about it on wikia because I can't explain quite well.
Read it?. Good. Now on planet Cray finished one of the most loud lawsuits ever for copyright infringement. A unit named White Lily Musketeer,Cecilia sued the company from Earth - Bushiroad for copying her skill. As a result, they reached an agreement. Musketeers sub-clan will be given powerful units to match up the tier 1 decks and Cecilia will turn Bushiroad offices in jungles/
Now, Musketeers declared war to all clans that had offended their leader - Cecillia and this is their new, reformed army.
1x Baby's Breath Musketeer, Laisa
4x Blue Rose Musketeer, Ernest. (ST)
4x Night Queen Musketeer, Daniel (CT)
4x Lotus Musketeer, Liana (DT)
4x Hibiscus Musketeer, Hannah. (HT)
4x Lily of the Valley Musketeer, Rebecca
4x Moth Orchid Musketeer, Christie
4x Water Lilly Musketeer, Ruth
2x Anemone Musketeer, Susanna
4x Cherry Blossom Musketeer, Augusto.
4x Licorice Musketeer, Saul
4x Peony Musketeer, Thule
4x Peony Musketeer, Martina
3x Licorice Musketeer, Vera
This is the deck that everyone has been hyped up about. The good news is that once the set is released. Musketeers are going to kick ass. The bad news is that from this set alone you can build a Musketeer deck from scrap since practically, all the good stuff is released within this set. Now, let's what this army is made of.
I mostly play Rainbow triggers because of the two reasons. The first reason is because units such as Licorice Musketeer, Saul activates has one wicked skill and if it happens that you would hit a stand trigger, you can get two cards per turn. The second reason is that Musketeers targeting is not bad but neither great so that's why I play Blue Rose Musketeer, Ernest for some fixing and it happens to be a stand trigger that returns itself to the deck without any help. I play the draw trigger for draws obviously and I do not mind some heals as well.
Now moving on to the FVG (First Vanguard) or better known as starter.
[AUTO]: Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[AUTO]:[Counter Blast (1)] When this unit is put to drop zone from (RC), if your vanguard is in Legion, you may pay the cost. If you do, look at up to four cards from the top of your deck, search for up to one card with "Musketeer" in its card name, and call it to (RC), and shuffle your deck.
Baby's Breath Musketeer, Laisa can be called one of the best starters that Musketeers got. Musketeers strategy involves retiring one of your units and replace it with another one from your top four cards/ five cards.
The fact that it replaces itself is already a reason to use it and most likely will be the first unit that will be used as a cost. This way, you will get a +1 card on the field. And jsut a tip: it can be used in your opponents turn as well if it gets retired by some dragon monkey.
Now moving to the usual grade one line-up. The first unit that comes here is Moth Orchid Musketeer, ChristieMusketeer
[CONT]: Sentinel (You may only have up to four cards with "[CONT]: Sentinel" in a deck)
[AUTO]:[Counter Blast (1)] When this is placed on (GC) from your hand, you may pay the cost. If you do, call five cards from the top of your deck to (GC) as [Rest].
Why I am talking about Quintet Walls first?!. Because of Legion, of course. In order to perform Legion, you need at least four cards in the drop zone and this provides you six cards.
Legion can be performed only once while one copy of your Legion unit is Vanguard. Therefore, you can perform Legion every time you ride and the Mate as well as the grade 3 becomes your soul. If you do not want to eat damage for the sake of the counterblasts I would recommend to use Anemone Musketeer, Susanna
AUTO]:[Soul Blast (2)] When this unit is placed on (RC), you may pay the cost. If you do, choose up to two cards from your damage zone, and turn them face up.
Two copies of it will be enough since another specialty of Musketeers is recycling normal units. As a bonus to damage unflipping, you will get two normal units in the drop zone to recycle and an additional chance to perform Legion. Legion can return any units from the drop zone including triggers. Other Musketeers untis or additional skills return only normal units (no triggers.)
Up until now I have mentioned two main points of Musketeer strategy:
1. Trading one undesirable unit for a better one.
2. Crazy recycling,
Let's go with point number one. Basically, replacing your units will fill your drop zone with necessary number of cards for Legion and any other recycling skills. Since I can't think of any introduction let's pass right to Lily of the Valley Musketeer, Rebecca.
[AUTO]:[Counter Blast (1) & Choose another of your rear-guards with "Musketeer" in its card name, and retire it] When this unit is placed on (VC) or (RC), if you have a «Neo Nectar» vanguard, you may pay the cost. If you do, look at up to four cards from the top of your deck, search for up to one card with "Musketeer" in its card name from among them, call it to (RC), and shuffle your deck.
And Peony Musketeer, Thule is a good fixer, but after you perform Legion:
[AUTO]:[Choose one of your other rear-guards with "Musketeer" in its card name, and retire it] When this unit is placed on (RC), if your vanguard is in Legion, you may pay the cost. If you do, look at four cards from the top of your deck, search for up to one card with "Musketeer" in its card name, call it to (RC), and shuffle your deck.
Although it comes with a formal restriction (vanguard being in Legion), the advantage it has over Lily of the Valley Musketeer, Kaivant is that you don't need to pay a counterblast and I daresay, the deck counterblasts a lot so is essential to spare as much as you can. The second advantage is that this unit is the Mate of the our main vanguard Peony Musketeer, Martina
[ACT](VC): Legion 20000 "Peony Musketeer, Thule" (If your opponent has a grade 3 or greater vanguard, only once, this unit may return four cards from your drop zone to your deck, and search your deck for the specified card, and perform Legion.)
[ACT](VC):[Counter Blast (1) & Choose five normal units with "Musketeer" in its card name from your drop zone, and put them on the bottom of your deck in any order] If this unit is in Legion, look at four cards from the top of your deck, search for up to two cards with "Musketeer" in its card name, call them to separate (RC), and shuffle your deck. This ability cannot be used for the rest of that turn.
[AUTO](VC): When this unit attacks a vanguard, if you have another unit in the center column, this unit gets [Power]+3000 until end of that battle.
This unit caused a lot of hype not only for Vanguard players but the sellers as well. As I have heard, the prices for Musketeer singles hyped up a lot (doubled to be more precise.) And no wonder. Besides Cecilia and Sylvia, no Musketeer gave you real pluses but this one gives you the freedom to plus every turn as long as you have five normal units to return and you will have it.
The fact you can Legion anytime you want during the game has it's advantages. First of all, there some units that if you Legion, than until the of the that turn, it gets a skill. In our case, Licorice Musketeer, Saul has such skill:
AUTO](RC):[Choose three normal units with "Musketeer" in its card name from your drop zone, and put them on the bottom of your deck in any order] During the turn that your vanguard performed Legion, when this unit attacks a vanguard, you may pay the cost. If you do, draw a card.
Two words: awesome skill. As long as you can pay the cost during the turn you Legioned, you can draw up to three cards if you have two and hit a stand trigger. Extra cards are good but emptying my drop zone and drawing cards is quite nice. The second reason is that it is the Mate of another Legion Vanguard: Licorice Musketeer, Vera
ACT](VC): Legion 20000 "Licorice Musketeer, Saul" (If your opponent has a grade 3 or greater vanguard, only once, this unit may return four cards from your drop zone to your deck, and search your deck for the specified card, and perform Legion.)
[CONT](VC):During the turn that this unit performed Legion, all of your units with "Musketeer" in its card name get [Power]+3000.
[ACT](VC):[Choose one of your rear-guards with "Musketeer" in its card name, and retire it] Look at five cards from the top of your deck, search for up to one card with "Musketeer" in its card name, call it to (RC), and shuffle your deck. This ability cannot be used for the rest of that turn.
I run this as a second boss but it doesn't mean it's weak.. Her second skill is another advantage of Legioning during your Main Phase. After you have set up your field, you can Legion, break some numbers and push up for some damage. Simple, easy and deadly.
As a conclusion I can give you some tips on how to work with this deck and some of them may apply for general Legion decks. When you Legion, return triggers back to the deck since the other normal units can be returned with \ usketeer units. Also, if after mulligan (redrawing.) you have a couple of triggers guard the attacks with them. And if you have some Quints (Quintet Walls) and you see that your opponent has some good numbers - use them as well. This way, you won't eat damage more than you need to and fill up your drop zone for Legion and other recyling skills to profit from them.