Tuesday, May 6, 2014

The forest deck.

 One 18th day of July, 2014 comes booster number 14: Brilliant Strike. It supports a lot of clans including clans that didn't get support for a very long time. These clans are Murakumo and Neo-Nectar and also adds up some new, needed cards for the Royal Paladin sub-clan - Jewel Knights and some minor support for Neo-Nectar sub-clan - Musketeers. This week's deck profile is about Neo-Nectar (NN for future refference.) but not about Musketeers.
 NN clan debuted in the 5th set: Awakening of the Twin Blades getting the basic stuff but in the 8th set: Blue Storm Armada it got competitive support with which aren't great but we don't have much of a choice until the 14th set comes that is.
 The NN strategy resolves arround superior calling units that are already on the field (with the exception of Musketeers.) Even though, the superior calling has a restraint, the aiming is  as Royal Paladin's (if you call grade 1 or higher units at the begining.) This way you will increase the chances of getting triggers during your drive checks and spend less hand on building rearguards. Now, this Neo-Nectar deck is mostly build out of cards with staple abilities but it has a lot of pressure and some good numbers. There is no much to talk about the 8th set image so I'll skip right into the future and see what BT14 gives us to use for the Arboros deck.

Grade 0:
1x Arboros Dragon, Ratoon
4x Chestnut Bullet
4x Watering Elf
4x Four Leaf Fairy.
4x Sweet Honey.

Grade 1:
4x Arboros Dragon, Branch
4x Maiden of Cherry Stone
4x Maiden of Blossom Rain
1x Lady of the Sunlight Forest 

Grade 2:
4x Arboros Dragon, Timber
4x Maiden of Cherry Bloom
4x Glass Beads Dragon

Grade 3:
4x Lord of the Deep Forests, Master Wisteria
4x Arboros Dragon, Sephirot
  The deck has improved lot after BT14 came out. The break ride  accelearates the process of superior calling and the cherry sisters contributes on applying some pressure early and mid game. Also, by superior calling Now, let's what we have here.
  Rainbow triggers (four of each type of trigger) is something new for this blog but not for me. The con of running rainbow triggers is because Lady Luck doesn't love me to much. But the deck offfers a good pressure and combined with good numbers, you  can rip off some good shield or  build your field faster. Critical triggers are the best in this game so they don't need to much reviewing. I consider that draw triggers are necessary because of the ride chain (and it's not Tsukuyomi - like chain.) so draw triggers are quite good.
 So I mentioned a ride chain. The ride chain consists of  four units that has a unit in each grade. This ride chain consists of the units with Arboros in their card name. Let's meet Arboros Dragon, Ratoon...

[AUTO]:When a card named "Arboros Dragon, Branch" rides this unit, look at up to seven cards from the top of your deck, search for up to one card named "Arboros Dragon, Sephirot" or "Arboros Dragon, Timber" from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.
[AUTO]:When a «Neo Nectar» other than a card named "Arboros Dragon, Branch" rides this unit, you may call this card to (RC). 
 ... moving on to Arboros Dragon, Branch...
[CONT](VC):If you have a card named "Arboros Dragon, Ratoon" in your soul, this unit gets [Power]+1000.
[AUTO]:When a card named "Arboros Dragon, Timber" rides this unit, if you have a card named "Arboros Dragon, Ratoon" in your soul, choose one of your «Neo Nectar» rear-guards, search your deck for up to one card with the same name as that unit, call it to (RC), and shuffle your deck.
...continuing with Arboros Dragon, Timber...
[CONT](VC):If you have a card named "Arboros Dragon, Branch" in your soul, this unit gets [Power]+1000.
[AUTO]:When a card named "Arboros Dragon, Sephirot" rides this unit, if you have a card named "Arboros Dragon, Branch" in your soul, choose one of your «Neo Nectar» rear-guards, search your deck for up to one card with the same name as that unit, call it to (RC), and shuffle your deck.
 ... and finally... Arboros Dragon, Sephirot...:

[CONT](VC) Limit Break 4 (This ability is active if you have four or more damage): All of your «Neo Nectar» get "[CONT](VC/RC): During your turn, if you have a unit with the same name as this unit on your (VC) or (RC), this unit gets [Power]+3000.".
[CONT](VC): If you have a card named "Arboros Dragon, Timber" in your soul, this unit gets [Power]+1000.

  The ride chain assures you that you will profit from the Sephirot Limit Break but you can gain a little bit more by disturbing the ride chain with Lord of the Deep Forests, Master Wisteria:

[AUTO] Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1)] When a «Neo Nectar» rides this unit, you may pay the cost. If you do, choose up to two of your «Neo Nectar» rear-guards, search your deck for up to one card with the same name as each of those units, call them to separate (RC), shuffle your deck, and choose your vanguard, and that unit gets [Power]+10000 until end of turn.
[AUTO](VC):When this unit is boosted by a «Neo Nectar», this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
  What you have to do is to interupt the ride chain between  Arboros Dragon, Timber and Arboros Dragon, Sephirot. You won't get Timber skill but break riding Sephirot over this will grant a one more unit than riding the usual chain. The hard part is to maintain the unit in the front row. Your opponent will try everything that he can think of to get rid of that pesky unit in your front row so be prepared of some pain.
 Now, let's move down to two units that are quite vital for the deck. Maiden of Cherry Stone and  Maiden of Cherry Bloom.
 [AUTO](RC):[Put this unit on top of your deck] When an attack hits a vanguard during the battle that this unit boosted, if you have a «Neo Nectar» vanguard, you may pay the cost. If you do, search your deck up to one card named "Maiden of Cherry Bloom", call it to (RC) as [Rest], and shuffle your deck.
 [AUTO](VC/RC):[Counter Blast (1) & Soul Blast (1)] When this unit's attack hits a vanguard, if you have a «Neo Nectar» vanguard, you may pay the cost. If you do, search your deck up to one card named "Maiden of Cherry Stone", call it to (RC) as [Rest], and shuffle your deck.
  It's impossible to review this two units separately due to the fact that well, they are linked and provides some awesome combos. They offer pressure early as well as mid-game. Secondly, they help you to form the field faster and since it's superior calling we're talking about - preserve hand.
 Glass Beads Dragon is a unit with a staple ability but it offers a good pressure as well:
[AUTO](VC/RC):[Counter Blast (2)] When this unit's attack hits, if you have a «Neo Nectar» vanguard, you may pay the cost. If you do, draw a card.
 Not much, but the must hit. It doesn't matter whether it's a rearguard or the vanguard it hits. This adds up some freedom, if you like it. You can get rid of problematic units and draw a card.
 So, folks this is it for this article. I will try to post every week if it's possible but I don't promise anything. Lately, besides Legion which is incomplete at the moment, nothing sparked my interest so far.







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