Tuesday, May 27, 2014

Vaalvraave the Destroyer.

 Blau is a Nova Grappler sub-clan that has debuted as a ride chain in the very first set. The last two seasons have been crazy enough with developing the Beast Deities which ended up in 13th set getting two crossbreak rides for the same card and on 6th June will come a the adios set for Break Ride and Limit Break for Nova Grappler.
 The Extra Boosters adds up more crossrides making the Nova Grappler clan the leading clan when comes to the number of crossrides. Now, the most charming crossride that comes in this set is Galaxy Blaukluger.
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2) & Choose two «Nova Grappler» from your hand, and discard them] When an attack by your vanguard or rear-guard with "Blau" in its card name hits a vanguard, you may pay the cost. If you do, [Stand] all of your units in the same column as this unit. This ability cannot be used for the rest of that turn. (This ability cannot be used even if the cost is not paid.)
[CONT](VC):If you have a card named "Stern Blaukluger" in your soul, this unit gets [Power]+2000.

[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
 I didn't know why is this unit charming until I started to play it. For some reason, it makes me to choose it whenever I have the mood for a fun cardfight. Also, that super mecha look. I never watched Gundam but I watched Kakumeiki Vaalvraave and for me, it would make an awesome Vaalvraave.
 Now for some people the skill may be confusing. Basically, if a Blau rearguard hits the vanguard and he is standing, you can't use his skill. That means you attack with your vanguard first.
 Grade 0:17
1x Morgenrot
12x critical triggers
4x heal triggers.

Grade 1:15
4x Blau Dunkelheit (PG)
3x Tough Boy (8k vanilla)
3x Clay-doll Mechanic
3x Dancing Wolf
2x Stoic Hani

Grade 2:11
4x Blaukluger
4x Mars Blaukluger
3x Jupiter Blaukluger.

Grade 3: 7
3x Stern Blaukluger
4x Galaxy Blaukluger
 The deck offers early pressure with Morgenrot, Blaukluger, Mars Blaukluger, Stern Blaukluger and late game the pressure is offered by Galaxy Blaukluger

 Morgenrot is a good starter for those who don't want to run the original Blau chain (it's great but not that great.) If you happen to hit with you Blau vanguard  your opponent's vanguard than you peek at top three and add one unit with "Blau" in it's name and it doesn't need to boost the attack. Also it happens we have from what to choose. For some reason, whenever I apply it skills, I always get Blau Dunkelheit which, for me that is , is great addition to my defence. And sbecause of this, I run twelve critical triggers. Draws are great but sometimes, they're better not to be in the deck because they might get in the way

Now the best unit to have in the back row of the Galaxy Blaukluger is either Tough Boy which makes the sweet number 21k or Dancing Wolf which gains +3000 power when he stands making the second attack more powerfull. Clay-Doll Mechanic is an on-call unflipper (when called, it allows you to unflip one card from your damage zone. ) The skill is ghreat considering we have some heavy counterblast here. Stoic Hani is a grade 1 self-damager. We all know the pain of the limit break 4 and the self-damager is softens that pain a little bit. Besides Blau Dunkelheit there is no other Blau unit. Will this affect you?Answer: no. The front row is composed, most of the times, by grade two and three and in this deck these two sections are composed by Blau's as you can see..
 Moving on to the grade two line-up Blaukluger + Morgenrot is an awesome combo. As a vanguard, if the attack hits, it allows you unflip one card from your damage zone and with Morgenrot online, well, a free +1 of your choice. Now, Mars Blaukluger is one of the reasons why people guard the vanguard attack. By counterblasting one, you can stand him if the Blau vanguard hits the your opponents vanguard. Well, if you think I run this because of his skill, well, you are so wrong. I run it because it has "Blau" in it's name people. The skill is good for an early rush or for pushing
the damage but that if you can afford it but no more. Now. moving on to the grade three line-up.
 The crossride version of the deck is much better than the break ride one. First of all, Galaxy Blaukluger and Mond Blaukluger don't synergize with each other considering the Galaxy and Mond skill. Second, the crossride defence is very usefull against decks which usually, rearguard attacks tend to be 21k. This messes up your opponent strategy quite a bit and more if their row is no more than 17k.

Thursday, May 15, 2014

Endless Wonder.

 The sixteenth booster set named Legion of Dragon and Blades introduced to us a new skill: Legion. You can read about it on wikia because I can't explain quite well.
 Read it?. Good. Now on planet Cray finished one of the most loud lawsuits ever for copyright infringement. A unit named White Lily Musketeer,Cecilia sued the company from Earth - Bushiroad for copying her skill. As a result, they reached an agreement. Musketeers sub-clan will be given powerful units to match up the tier 1 decks and Cecilia will turn Bushiroad offices in jungles/
 Now, Musketeers declared war to all clans that had offended their leader - Cecillia and this is their new, reformed army.
Grade 0:
1x Baby's Breath Musketeer, Laisa
4x Blue Rose Musketeer, Ernest. (ST)
4x Night Queen Musketeer, Daniel (CT)
4x Lotus Musketeer, Liana (DT)
4x Hibiscus Musketeer, Hannah. (HT)

Grade 1:
4x Lily of the Valley Musketeer, Rebecca
4x Moth Orchid Musketeer, Christie
4x Water Lilly Musketeer, Ruth
2x Anemone Musketeer, Susanna

Grade 2:
4x Cherry Blossom Musketeer, Augusto.
4x Licorice Musketeer, Saul
4x Peony Musketeer, Thule

Grade 3:
4x Peony Musketeer, Martina
3x Licorice Musketeer, Vera
 This is the deck that everyone has been hyped up about. The good news is that once the set is released. Musketeers are going to kick ass. The bad news is that from this set alone you can build a Musketeer deck from scrap since practically, all the good stuff is released within this set. Now, let's what this army is made of.
  I mostly play Rainbow triggers because of the two reasons. The first reason is because units such as Licorice Musketeer, Saul activates has one wicked skill and if it happens that you would hit a stand trigger, you can get two cards per turn. The second reason is that Musketeers targeting is not bad but neither great so that's why I play Blue Rose Musketeer, Ernest for some fixing and it happens to be a stand trigger that returns itself to the deck without any help. I play the draw trigger for draws obviously and I do not mind some heals as well.
Now moving on to the FVG (First Vanguard) or better known as starter.
[AUTO]: Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[AUTO]:[Counter Blast (1)] When this unit is put to drop zone from (RC), if your vanguard is in Legion, you may pay the cost. If you do, look at up to four cards from the top of your deck, search for up to one card with "Musketeer" in its card name, and call it to (RC), and shuffle your deck.
 Baby's Breath Musketeer, Laisa can be called one of the best starters that Musketeers got. Musketeers strategy involves retiring one of your units and replace it with another one from your top four cards/ five cards.
 The fact that it replaces itself is already a reason to use it and most likely will be the first unit that will be used as a cost. This way, you will get a +1 card on the field. And jsut a tip: it can be used in your opponents turn as well if it gets retired by some dragon monkey.
 Now moving to the usual grade one line-up. The first unit that comes here is  Moth Orchid Musketeer, ChristieMusketeer
[CONT]: Sentinel (You may only have up to four cards with "[CONT]: Sentinel" in a deck)
[AUTO]:[Counter Blast (1)] When this is placed on (GC) from your hand, you may pay the cost. If you do, call five cards from the top of your deck to (GC) as [Rest].
 Why I am talking about Quintet Walls first?!. Because of Legion, of course. In order to perform Legion, you need at least four cards in the drop zone and this provides you six cards.
 Legion can be performed only once while one copy of your Legion unit is Vanguard. Therefore, you can perform Legion every time you ride and the Mate as well as the grade 3 becomes your soul. If you do not want to eat damage for the sake of the counterblasts I would recommend to use Anemone Musketeer, Susanna
AUTO]:[Soul Blast (2)] When this unit is placed on (RC), you may pay the cost. If you do, choose up to two cards from your damage zone, and turn them face up.
 Two copies of it will be enough since another specialty of Musketeers is recycling normal units. As a bonus to damage unflipping, you will get two normal units in the drop zone to recycle and an additional chance to perform Legion. Legion can return any units from the drop zone including triggers. Other Musketeers untis or additional skills return only normal units (no triggers.)
 Up until now I have mentioned two main points of Musketeer strategy:
1. Trading one undesirable unit for a better one. 
2. Crazy recycling,
Let's go with point number one. Basically, replacing your units will fill your drop zone with necessary number of cards for Legion and any other recycling skills. Since I can't think of any introduction let's pass right to Lily of the Valley Musketeer, Rebecca.
[AUTO]:[Counter Blast (1) & Choose another of your rear-guards with "Musketeer" in its card name, and retire it] When this unit is placed on (VC) or (RC), if you have a «Neo Nectar» vanguard, you may pay the cost. If you do, look at up to four cards from the top of your deck, search for up to one card with "Musketeer" in its card name from among them, call it to (RC), and shuffle your deck.
 And Peony Musketeer, Thule is a good fixer, but after you perform Legion:
[AUTO]:[Choose one of your other rear-guards with "Musketeer" in its card name, and retire it] When this unit is placed on (RC), if your vanguard is in Legion, you may pay the cost. If you do, look at four cards from the top of your deck, search for up to one card with "Musketeer" in its card name, call it to (RC), and shuffle your deck.
 Although it comes with a formal restriction (vanguard being in Legion), the advantage it has over Lily of the Valley Musketeer, Kaivant is that you don't need to pay a counterblast and I daresay, the deck counterblasts a lot so  is essential to spare as much as you can. The second advantage is that this unit is the Mate of the our main vanguard Peony Musketeer, Martina
[ACT](VC): Legion 20000 "Peony Musketeer, Thule" (If your opponent has a grade 3 or greater vanguard, only once, this unit may return four cards from your drop zone to your deck, and search your deck for the specified card, and perform Legion.)
[ACT](VC):[Counter Blast (1) & Choose five normal units with "Musketeer" in its card name from your drop zone, and put them on the bottom of your deck in any order] If this unit is in Legion, look at four cards from the top of your deck, search for up to two cards with "Musketeer" in its card name, call them to separate (RC), and shuffle your deck. This ability cannot be used for the rest of that turn.
[AUTO](VC): When this unit attacks a vanguard, if you have another unit in the center column, this unit gets [Power]+3000 until end of that battle.
 This unit caused a lot of hype not only for Vanguard players but the sellers as well. As I have heard, the prices for Musketeer singles hyped up a lot (doubled to be more precise.) And no wonder. Besides Cecilia and Sylvia, no Musketeer gave you real pluses but this one gives you the freedom to plus every turn as long as you have five normal units to return and you will have it.
 The fact you can Legion anytime you want during the game has it's advantages. First of all, there some units that if you Legion, than until the of the that turn, it gets a skill. In our case, Licorice Musketeer, Saul has such skill:
AUTO](RC):[Choose three normal units with "Musketeer" in its card name from your drop zone, and put them on the bottom of your deck in any order] During the turn that your vanguard performed Legion, when this unit attacks a vanguard, you may pay the cost. If you do, draw a card.
 Two words: awesome skill. As long as you can pay the cost during the turn you Legioned, you can draw up to three cards if you have two and hit a stand trigger. Extra cards are good but emptying my drop zone and drawing cards is quite nice. The second reason is that it is the Mate of another Legion Vanguard: Licorice Musketeer, Vera
ACT](VC): Legion 20000 "Licorice Musketeer, Saul" (If your opponent has a grade 3 or greater vanguard, only once, this unit may return four cards from your drop zone to your deck, and search your deck for the specified card, and perform Legion.)
[CONT](VC):During the turn that this unit performed Legion, all of your units with "Musketeer" in its card name get [Power]+3000.
[ACT](VC):[Choose one of your rear-guards with "Musketeer" in its card name, and retire it] Look at five cards from the top of your deck, search for up to one card with "Musketeer" in its card name, call it to (RC), and shuffle your deck. This ability cannot be used for the rest of that turn.
  I run this as a second boss but it doesn't mean it's weak.. Her second skill is another advantage of Legioning during your Main Phase. After you have set up your field, you can Legion, break some numbers  and push up for some damage. Simple, easy and deadly.
As a conclusion I can give you some tips on how to work with this deck and some of them may apply for general Legion decks. When you Legion, return triggers back to the deck since the other normal units can be returned with \ usketeer units. Also, if after mulligan (redrawing.) you have a couple of triggers guard the attacks with them. And if you have some Quints (Quintet Walls) and you see that your opponent has some good numbers - use them as well. This way, you won't eat damage more than you need to and fill up your drop zone for Legion and other recyling skills to profit from them.

Tuesday, May 6, 2014

The forest deck.

 One 18th day of July, 2014 comes booster number 14: Brilliant Strike. It supports a lot of clans including clans that didn't get support for a very long time. These clans are Murakumo and Neo-Nectar and also adds up some new, needed cards for the Royal Paladin sub-clan - Jewel Knights and some minor support for Neo-Nectar sub-clan - Musketeers. This week's deck profile is about Neo-Nectar (NN for future refference.) but not about Musketeers.
 NN clan debuted in the 5th set: Awakening of the Twin Blades getting the basic stuff but in the 8th set: Blue Storm Armada it got competitive support with which aren't great but we don't have much of a choice until the 14th set comes that is.
 The NN strategy resolves arround superior calling units that are already on the field (with the exception of Musketeers.) Even though, the superior calling has a restraint, the aiming is  as Royal Paladin's (if you call grade 1 or higher units at the begining.) This way you will increase the chances of getting triggers during your drive checks and spend less hand on building rearguards. Now, this Neo-Nectar deck is mostly build out of cards with staple abilities but it has a lot of pressure and some good numbers. There is no much to talk about the 8th set image so I'll skip right into the future and see what BT14 gives us to use for the Arboros deck.

Grade 0:
1x Arboros Dragon, Ratoon
4x Chestnut Bullet
4x Watering Elf
4x Four Leaf Fairy.
4x Sweet Honey.

Grade 1:
4x Arboros Dragon, Branch
4x Maiden of Cherry Stone
4x Maiden of Blossom Rain
1x Lady of the Sunlight Forest 

Grade 2:
4x Arboros Dragon, Timber
4x Maiden of Cherry Bloom
4x Glass Beads Dragon

Grade 3:
4x Lord of the Deep Forests, Master Wisteria
4x Arboros Dragon, Sephirot
  The deck has improved lot after BT14 came out. The break ride  accelearates the process of superior calling and the cherry sisters contributes on applying some pressure early and mid game. Also, by superior calling Now, let's what we have here.
  Rainbow triggers (four of each type of trigger) is something new for this blog but not for me. The con of running rainbow triggers is because Lady Luck doesn't love me to much. But the deck offfers a good pressure and combined with good numbers, you  can rip off some good shield or  build your field faster. Critical triggers are the best in this game so they don't need to much reviewing. I consider that draw triggers are necessary because of the ride chain (and it's not Tsukuyomi - like chain.) so draw triggers are quite good.
 So I mentioned a ride chain. The ride chain consists of  four units that has a unit in each grade. This ride chain consists of the units with Arboros in their card name. Let's meet Arboros Dragon, Ratoon...

[AUTO]:When a card named "Arboros Dragon, Branch" rides this unit, look at up to seven cards from the top of your deck, search for up to one card named "Arboros Dragon, Sephirot" or "Arboros Dragon, Timber" from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.
[AUTO]:When a «Neo Nectar» other than a card named "Arboros Dragon, Branch" rides this unit, you may call this card to (RC). 
 ... moving on to Arboros Dragon, Branch...
[CONT](VC):If you have a card named "Arboros Dragon, Ratoon" in your soul, this unit gets [Power]+1000.
[AUTO]:When a card named "Arboros Dragon, Timber" rides this unit, if you have a card named "Arboros Dragon, Ratoon" in your soul, choose one of your «Neo Nectar» rear-guards, search your deck for up to one card with the same name as that unit, call it to (RC), and shuffle your deck.
...continuing with Arboros Dragon, Timber...
[CONT](VC):If you have a card named "Arboros Dragon, Branch" in your soul, this unit gets [Power]+1000.
[AUTO]:When a card named "Arboros Dragon, Sephirot" rides this unit, if you have a card named "Arboros Dragon, Branch" in your soul, choose one of your «Neo Nectar» rear-guards, search your deck for up to one card with the same name as that unit, call it to (RC), and shuffle your deck.
 ... and finally... Arboros Dragon, Sephirot...:

[CONT](VC) Limit Break 4 (This ability is active if you have four or more damage): All of your «Neo Nectar» get "[CONT](VC/RC): During your turn, if you have a unit with the same name as this unit on your (VC) or (RC), this unit gets [Power]+3000.".
[CONT](VC): If you have a card named "Arboros Dragon, Timber" in your soul, this unit gets [Power]+1000.

  The ride chain assures you that you will profit from the Sephirot Limit Break but you can gain a little bit more by disturbing the ride chain with Lord of the Deep Forests, Master Wisteria:

[AUTO] Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1)] When a «Neo Nectar» rides this unit, you may pay the cost. If you do, choose up to two of your «Neo Nectar» rear-guards, search your deck for up to one card with the same name as each of those units, call them to separate (RC), shuffle your deck, and choose your vanguard, and that unit gets [Power]+10000 until end of turn.
[AUTO](VC):When this unit is boosted by a «Neo Nectar», this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
  What you have to do is to interupt the ride chain between  Arboros Dragon, Timber and Arboros Dragon, Sephirot. You won't get Timber skill but break riding Sephirot over this will grant a one more unit than riding the usual chain. The hard part is to maintain the unit in the front row. Your opponent will try everything that he can think of to get rid of that pesky unit in your front row so be prepared of some pain.
 Now, let's move down to two units that are quite vital for the deck. Maiden of Cherry Stone and  Maiden of Cherry Bloom.
 [AUTO](RC):[Put this unit on top of your deck] When an attack hits a vanguard during the battle that this unit boosted, if you have a «Neo Nectar» vanguard, you may pay the cost. If you do, search your deck up to one card named "Maiden of Cherry Bloom", call it to (RC) as [Rest], and shuffle your deck.
 [AUTO](VC/RC):[Counter Blast (1) & Soul Blast (1)] When this unit's attack hits a vanguard, if you have a «Neo Nectar» vanguard, you may pay the cost. If you do, search your deck up to one card named "Maiden of Cherry Stone", call it to (RC) as [Rest], and shuffle your deck.
  It's impossible to review this two units separately due to the fact that well, they are linked and provides some awesome combos. They offer pressure early as well as mid-game. Secondly, they help you to form the field faster and since it's superior calling we're talking about - preserve hand.
 Glass Beads Dragon is a unit with a staple ability but it offers a good pressure as well:
[AUTO](VC/RC):[Counter Blast (2)] When this unit's attack hits, if you have a «Neo Nectar» vanguard, you may pay the cost. If you do, draw a card.
 Not much, but the must hit. It doesn't matter whether it's a rearguard or the vanguard it hits. This adds up some freedom, if you like it. You can get rid of problematic units and draw a card.
 So, folks this is it for this article. I will try to post every week if it's possible but I don't promise anything. Lately, besides Legion which is incomplete at the moment, nothing sparked my interest so far.