So, Nova Grappler. Nova Grappler debuted in the first set of the game (Descent of the King of Knights.) and up until now it's getting constant working support. The core strategy of this clan is continous standing which enables launching more attacks than usual decks. In the early stages of the TCG, Nova Grappler standing was mostly based on luck either by the simple stand triggers or by drive checking a grade 3 Nova Grappler unit. As the clan developed further, the standing became more and more independent from Lady Luck reaching the point when stand triggers were replaced by critical triggers.
The following deck is the evil twin of a one my previous deck profiles: Morning Rush.
1x Beast Deity, Riot Horn
4x Beast Deity, Death Stinger
4x Red Lightning
4x Beast Deity, Banpauros
4x Beast Deity, Rescue Bunny
4x Beast Deity, Solar Falcon
4x Beast Deity, Desert Gator
3x Beast Deity, Hilarity Destroyer
3x Rocket Hammerman.
4x Beast Deity, Hatred Chaos
4x Beast Deity, Brainie Papio
3x Beast Deity, Golden Anglet.
4x Beast Deity. Ethics Buster
4x Deadliest Beast Deity, Ethics Buster "Яeverse"
A vague idea of what I'm talking about:
(The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner's turn.)
[CONT](VC):If you have a card named "Beast Deity, Ethics Buster" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
And since here is mentioned Beast Deity. Ethics Buster let's have a quick look at it:
[AUTO](VC):When this unit is boosted by a «Nova Grappler», this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack).
Ride the void thingy over this, lose two rearguards and have two rows of attacks without minusing your hand from the drive check (since you are going to discard two cards and perforrm double twin drive you'll gain two cards as in a normal vanguard attack)
Locking one rearguard is bearable but locking two is hard. More than that, if you want to go for a full row attack it's better to lock two boosters (and it better not be Riot Horn.) Now, appears the question: What to lock and how to compensate for the power loss?!. The vanguard will be 23,000 until the end of the turn but how about the unboosted rearguard?.
First of all, read Ethics Busters Reverse than say that you need to lock Beast Deity units. This common missconception confused a lot of players. probably.because of misstranslation or because he is a Beast Deity.
The skill says everything. Rest and lock and the deal is sealed. I run three because running less is decreasing the chances drastically of drawing it while running four may complicate the cost for discarding (now here you need to discard two Beast Deities.) so that's why three is reccomended.
So that's all for this week's special. Stay tuned for the usual weekly deck profile.