Friday, February 7, 2014

Rose Wall

In BT14: Brilliant Strike, one of the most undersupported clan got one of the most interesting break rides. It's name is Covert Demonic Dragon, Kagurabloom:
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1)] When a «Murakumo» rides this unit, you may pay the cost. If you do, choose your vanguard, that unit gets [Power]+10000 until end of turn, and search your deck for up to two cards with the same name as that unit, call them to separate (RC), shuffle your deck, and at the end of that turn, return the units called with this effect to your hand.
AUTO](VC):When this unit is boosted by a «Murakumo», this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
  What this card can offer besides 2 grade 3's on the field that will into your hand?!. Well, nothing to be specific. You get 2 extra cards with no shield that can be discarded for nullifying the attack or.. to troll your opponent and force him to readjust the strategy to counter yours. What I'm talking about?!. I'm talking about the the trolliest unit that was made in this game, Fantasy Petal Storm, Shirayuki.
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Choose a card named "Fantasy Petal Storm, Shirayuki" from your hand, and discard it] At the beginning of the guard step of the battle that this unit was attacked, you may pay the cost. If you do, choose an attacking unit, and that unit gets [Power]-20000 until end of that battle. 
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
  What are the posibilities of this card?!. First of all it makes useless  the vanguards or break rides that gains criticals on their own or/and some nasty skills ( Eradicator Gauntlet Buster Dragon,  Blue Flight Dragon Trans-core Dragon, Super Dimensional Robo Daikaiser. ). It pissed off a lot of opponents when I used her skill (too bad I play online, I really wanted to see their faces). 
 Well, since this clan is undersupported that gets some units here and some units there, the deck is quite simple and doesn't require much brains to understand what  you need and what's useless in this deck.
Grade 0:
1x Stealth Rogue of Body Replacement, Kokuenmaru
8x Critical Triggers
4x Draw Triggers
4x Heal Triggers.

Grade 1:
4x Stealth Beast, Leaves Mirage
4x Stealth Rogue of Silence, Shijimamaru 
4x Stealth Rogue of Umbrella, Sukerokku
2x Stealth Beast, Night Panther

Grade 2:
4x Stealth Beast, Bloody Mist
4x Stealth Rogue of Demonic Hair, Gurenjishi
3x Stealth Beast, Chain Geek

Grade 3:
4x Covert Demonic Dragon, Kagurabloom
4x Fantasy Petal Storm, Shirayuki. 
  The deck is pretty much made out of units that, other clans that have a more support, will ignore. So, the deck can be considered a vanilla deck that will preserve some hand late game when, usually, the amount of cards a player has is critical.
 And also, even if the deck is heavy counterblasting, it's not counterblasting that heavy to run damage unflippers so don't worry about it. 
 What are the reasons to play with this deck?!.
1. It's a budget and competitive deck. I usually don't mention budget in the deck profiles, but in this case it's a very decisive factor.
2. Makes a better use of the grade 3's. The shirayuki copies act like a 20000 shield which increases the shield value in your hand drastically.
3. No need for special scouting. Kagurabloom assures at least two copies of Shirayuki in your hand with the last one coming at you in your draw phase or drive checking
4. Protects you from dragon addicted monkeys. Since dragons are present in any kinds of cardgames and practically powerfull, these monkeys will find very hard to retire something (hit and run strategy.) or to land a strike on your vanguard with Shirayuki arround (-20000 power, remember.)
5. It's good for trolling. This is the strongest and uncontested arguement.
 Now for the bad part:
1. Some players may not feel comfortable with this type of strategy. The deck runs and untraditional strategy and some players may miss timing when to use Shirayuki skill.
2. Timing is important. It's very important that use Shirayuki at the right time. Use it too early or too late, and you're done
3. Shield issues. Sometimes you have to add some shield if you want to make sure that the attack won't pass or to cover the remaining difference between the your vanguard and your opponent's vanguard "left overs".
4. One copy of Shirayuki may end up in your damage zone. One thing to counter this will  the self damagers, well, as soon as Murakumo gets one they will replace the Midnight Panther, giving a way to return that copy back to de deck.