Thursday, January 9, 2014

Witches of Genesis: Minerva deck.

  It's hard to admit that I failed at my first article. So I'm gonna try to be better at this by standing every time when I fail. This time I'm going out with the Genesis' strongest deck: Minerva deck. So the reason I'm making this deck profile is that a large Vanguard player base underestimates female clans (I dunno why, at least boys should be attracted by women and yet they ignore this clan.) When Minerva appeared in Cardfight Area it was a little bit popular but after 2-3 days, it stopped. Only a few players were using this deck and I really was dissapointed in such attitude that I like to call "herd mentality" (if someone says that other standing vanguard is better, everyone just go along with this.) First let's take a look at our main boss so that you can have a general idea of why a certain card is needed:

 [AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Soul Blast (3) & Choose three «Genesis» from your hand, and discard them] At the end of the battle that this unit attacked, you may pay the cost. If you do, [Stand] this unit, and this unit gets [Power]+5000 until end of turn. This ability cannot be used for the rest of that turn.
[CONT](VC):If you have a card named "Regalia of Wisdom, Angelica" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)





Grade 0:
1x Battle Maiden, Amenohoakari
4x Cyber Tiger (critical trigger)
4x Battle Maiden, Kukurihime (critical trigger)
4x Lemon Witch (critical trigger)
4x Witch of the Pot, Laurie (heal trigger)

Grade 1:
3x Godess of the Shield, Aegis 
3x Apple Witch, Cider
4x Witch of Frogs, Melissa
3x Orange Witch, Valencia

Grade 2:
3x Witch of Ravens, Chamomille
3x  Grape Witch, Grappa
3x Goddess of Trees, Jupiter
3x Battle Maiden, Sabohime

Grade 3:
4x Regalia of Wisdom, Angelica
4x Omniscience Regalia, Minerva.
  Now taking a closer look at the key cards of the deck and to answer a few predictable questions that any new Genesis player may ask.
  The other standing vanguards decks don't have the luxury to run 12 critical triggers because they don't have draw power what-so-ever and can't build good rearguards without wasting some important hand and run draw triggers.

   Releasing the third critical trigger for Genesis (Lemon Witch, Limoncino) was definetely something that Genesis needed. Draw triggers aren't reccomended in a Genesis deck due to the massive soulcharging that leads to a massive thining of the deck and draw triggers will make it worse. Stand triggers are out of the question because the odds of drive checking a stand trigger under this massive soulcharging is practically zero and even if they stand, their attack will be guarded with a 5k shield so I'd rather go with a full pledged and pressure attack than a lame attack that can be easily guarded. So the only option remains critical trigger. 

   Now moving on to Battle Maiden Amenohoakari

[AUTO]: Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[AUTO](RC):When this unit boosts a grade 3 «Genesis», you may Soul Charge (1).
  This card represents the first half of the engine of the soulcharging in any Genesis deck..  It works very perfect with any grade 3 and it's awesome whe she boosts the grade 3 that can soulcharge too. That means soulcharging 2 cards every turn and this will assure the initial soul stack.  Since the soul moves to the drop zone at a fairly fast peace you'll need to replenish it from another source. And here interferes an unit with an unique ability:  Apple Witch, Cider
                                

 [AUTO]: When this unit is placed on (GC) from your hand, choose your vanguard with "Regalia" in its card name, and until end of that battle, that unit gets "[AUTO](VC):When one of your «Genesis» guardian is put into the drop zone, put that card into your soul.".
 You can use her skill only when you're at a grade 3 (only grade 3 's have Regalia in their name) when it's crucial to guard every attack, especially your opponent's vangaurd attacks. Put up this card and a couple of 2 grade 0 units with shield of 10000 and you to have soul material for an aditional standing. But wait why not put more in the soul like  7 cards. That's possible with Goddess of the Shield, Aegis:
[CONT]: Sentinel (You may only have up to four cards with "[CONT]: Sentinel" in a deck)
[AUTO]:[Counter Blast (1)] When this is placed on (GC) from your hand, if you have a «Genesis» vanguard, you may pay the cost. If you do, reveal the five cards from the top of your deck, call all «Genesis» from among them to (GC) as [Rest], and put the rest into the drop zone.
  Usually, I prefer the perfect guards due the fact they nullify the attack no matter what comes at you. But in this instance, I'll plea for Quintet Walls. It gets you replenishes your soul with an important amount of cards and at the same time, you defend. In a game, this combo can be achieved once, at best two times so if you have to defend yourself, and you're missing one of these two cards, guard with no hesitation. . This combo is more awesome when you use cards like Witch of Frogs, Melissa and Witch of Ravens, Chamomille. They both share the same skill:

[AUTO]:[Counter Blast (1)] When this unit is put into the drop zone from your soul, if you have a «Genesis» vanguard, you may pay the cost. If you do, call this unit to (RC).
  I dunno with what combo I should start. The very fact that you can call them while soulblasting it's the reason you should have them. They keep your cards in hand and form a great column (16,000 together). 'First of all, use them to guard alongside Cider, put them into the soul, and then through soulblasting superior call them. And this is how you defend and fill out your field. Also this units helps to regenerate your fields after those brainlless dragons a.k.a Kagero and Narukami whipes your field  out. Also they can be used to launch an additional attack. Their text doesn't say you need an open rearguard circle(in case if someone tells you otherwise), so if you want to push up for the sixth damage, go for it. Attack with a full column (with a boost from backrow. to front row), than when you're going to use Minerva's limit break, soulblast these and replace the rested rearguards with these as standing. A fairly good combo to pull. That being said, we move to other pair of sisters: Orange Witch, Valencia and Grape Witch, Grappa:

  [AUTO]:When this card is put into the drop zone from your soul, if you have a «Genesis» vanguard, you may Soul Charge (2).  
  So these fruit sisters share the same skill and can be used for one thing of course: soulcharging. You can use them for guarding in combination with Cider or to use them to ride. They are a great way to replenish your soul. You get not only what you lost but also you get a bonus. Soulblasting 3 of these will give you the possibility to soulcharge 6 cards. You'll not only replenish the soul with what you've lost as a consequence of  Minerva's limit break but get an aditional 3 cards in your soul. Great adition to this deck and probably to any other Genesis deck.
  Battle Maiden, Sahohime and Goddess of the Trees, Jupiter  are two cards that are units with stapple abilities so taking a separate review for each is pointless. Battle Maiden Sahohime allows you to soulcharge 3 cards at the price of a counterblast if the attack hits the vanguard. Nice addition to the deck and this unit will always be the target for retirement or attacks which makes her work as a decoy as well. Goddess of the Trees, Jupiter gains +3,000 power if you have a vanguard with "Regalia" in it's name. This makes her reaching 12,000 power being able to attack without boost.
  Moving on to the most important units of a deck, grade 3 units. We've already seen Minerva can do, let's see what Regalia of Wisdom, Angelica is capable of:

[AUTO] Limit Break 4 (This ability is active if you have four or more damage):[Soul Blast (3)] When a «Genesis» rides this unit, you may pay the cost. If you do, draw two cards, and choose your vanguard, and that unit gets [Power]+10000 until end of turn.
[AUTO](VC):When this unit attacks a vanguard, Soul Charge (1), and this unit gets [Power]+1000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

   Remember when I told you that Battle Maiden, Amenohoakari is the half of the engine of the constant soulcharging?. Meet the other half. So boosted by Amenohoakari plus her own skill of soulchargin assures you 2 cards in the soul every turn. Considering that + a little help from Cider, Valencia and her sister, Grappa, you get a total amount of  10-11 cards into your soul and arround like 6 of them will one of the  two set of sisters or both (Chamomile/Melissa or Grappa/Valencia.).  Don't be scared that her cost is soulblasting. Soulblasting 3 cards is  nothing for Genesis. If  you soulblast the right cards (you can choose the cards that you sent from soul to drop zone), you get more than 2 cards. You can get a very good column or more soul to work with.
  And now for the a grand finale and returns for a bis: Omniscience Regalia, Minerva.

 [AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Soul Blast (3) & Choose three «Genesis» from your hand, and discard them] At the end of the battle that this unit attacked, you may pay the cost. If you do, [Stand] this unit, and this unit gets [Power]+5000 until end of turn. This ability cannot be used for the rest of that turn.
[CONT](VC):If you have a card named "Regalia of Wisdom, Angelica" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
   This unit's skill overcomes other standing vanguards because it's sexy and beatifull and doesn't have an ugly robot or dragon look. That aside, it's a crossride that unlike, Dragonic Overlord the End that everybody likes to praise, can stand without a Persona Blast and the attack isn't mandatory to hit. Basically you can stand it as long as you can pay the cost. So that being  said, these are the pro arguements:
1. This deck has a standing vanguard which practically, stands as long as you meet the requirements of the Limit Break 4. The cost isn't that hard to pay.
2. Omniscience Regalia, Minerva is a crossride for Regalia of Wisdom, Angelica. Their synchronicity is far more better than other crossrides that are in vanguard or any combination that involves standing vanguards.
3. It's a crossride deck. You can spend less shield for deflecting your opponent's attack.
4. It's the only standing vanguard deck that has the possibility to run 12 critical triggers increasing the chances of getting a critical in your first Twin Drive, and therefore launch an attack with at least 23k and a 2 critical
5. Consistent shield. By running 12 critical triggers and 4 heal triggers, you increase your chance of getting 10k shields.
6.  Due to the fact that you can make a combo while soulblasting and form a good field is one ability that none of the current standing vanguards have.
7. This deck is fun. I know some people will think this is irrelevant but I started to play cardgames for fun and that's why it's a very good argument.
  It's time for the against arguments. (I really hate this part):
1. WARNING!!! DECKING OUT. That being said, massive soulcharging + double Twin Drive tend to thin deck very fast. From personal experience, I won with one card left in the deck. So to avoid such endings control the soulcharging process.
2. Discarding 3 cards. Your hand will not suffer to much from this burden but it will suffer. If you look at other standing vanguards they have discarding costs as well. I consider this as a general backfire that every standing vanguard has.
3. Arround like 4 to 8 triggers will be tossed into the soul as a part of soulcarging process.
PS: This is the post BT12 version.

6 comments:

  1. Why you only play 3 Sentinels? Play 4. 1 PG-3 QW, 2 PG-2 QW, does not matter. Max them. o_O

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    Replies
    1. It matters. Playing 4 QW is already to much cb without damage unfliper. As for play 1 Nulliffy, is pretty pointless.
      2PG-2QW not an option because not matter how you put it, you'll always have one in soul.

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    2. Run 2 PG, 2 QW. I rarely ever have them enter the soul, and even then doesnt matter. Running 3 QW is a death wish because you mill way too many cards. If you end up using all 3, you already mill 15 cards from your deck. Thats too heavy. As for the rest of the deck, its pretty solid. Though i suggest running Ordain Owl to hammer home with high RG pressure but thats mainly personal preference. Either Melissa or Owl, its up to the individual.

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  2. For Minerva deck, 12 cards in the soul is enough. As for Ordain Owl, I agree it's an awesome card but where to put it. Unlike other clans, more than half of the cards that Genesis have are quality support and it's really hard to choose what cards to use and what cards not to use,

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  3. Is this a pre-built trial deck?

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    Replies
    1. No. This is a built made out of bt14. I do noty play irl and I do not knwo how much it will cost you.

      Delete