Wednesday, January 8, 2014

Stand once again, my vanguard.

  Hello, fellow cardfighters. In this article we're going to talk about a current phenomenon in the Cardfight Vanguard! which is Standing Vanguards.
  Standing Vanguards are usually grade 3 units, that have the abitlity to launch a second vanguard attack with some big bonuses obtained from triggers, break rides skill or  the condition that says that this unit gains certain power in addition to standing and which makes hard to guard. Even if the attacks doesn't hit, great resources will be wasted in the next However, these standing vanguards have sometimes some conditions that may make you vulnerable to some attacks that must be guarded but you can't due to a certain ability.
  The very first standing vanguard was released in BT05: Awakening of the Twin Blades and everyone knows him. Yup, it's Dragonic Overlord the End. 


[CONT](VC/RC):If you have a non-«Kagero» vanguard or rear-guard, this unit gets [Power]-2000.
[CONT](VC):If you have a card named "Dragonic Overlord" in your soul, this unit gets [Power]+2000.
[AUTO](VC):[Counter Blast (2) & Choose a card named "Dragonic Overlord the End" from your hand, and discard it] When this unit's attack hits, you may pay the cost. If you do, [Stand] this unit.







  
  However the chances of him to stand are quite limited because the attack must hit. With this codition in play,  the chances of him to stand is very slip unless you somehow pass a guard for two. However, the chances go up with another unit released in BT11: Seal Dragon Unleashed and that unit's name is Dauntless Drive Dragon.

[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «KagerĊ» rides this unit, choose your vanguard, and until end of turn, that unit gets [Power]+10000 and "[AUTO](VC):[Choose three cards from your hand, and discard them] At the end of the battle that this unit attacked, if this unit has not become [Stand] during that turn, you may pay the cost. If you do, [Stand] this unit.".
[AUTO](VC):When this unit attacks, if the number of rear-guards you have is more than your opponent's, this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)



  So what should we do with this card.?! Nothing special, just ride on top of him Dragonic Overlord the End and that's it. Nothing is left to say except a sample of a deck list. 

Grade 0:
1x Red Pulse Dracokid
6x Draw Triggers
6x Critical Triggers
4x Heal Triggers

Grade 1:
4x Embodiment of Armor, Bahr
4x  Wyvern Guard, Barri
3x Dragon Monk, Gojo
2x Seal Dragon, Calze

Grade 2:
4x Dragon Knight, Nehalem
4x Burning Horn Dragon
3x  Dragon Knight, Neshart.

Grade 3:
4x Dauntless Drive Dragon
4x Dragonic Overlord the End.
  The idea of the deck is great but laying a triple vanguard attack isn't real (unless your opponent wants to surrender and tries to step away with pride.)
  So we move on to another standing vanguard that has the same dragon look but it belongs to another clan. 
Meet  Dragonic Descendant.  
 
 [AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Choose three cards with "Eradicator" in its card name from your hand, and discard them] At the end of the battle that this unit attacked, if the attack did not hit during that battle, you may pay the cost. If you do, [Stand] this unit, and this unit gets [Critical]+1 until end of turn. This ability cannot be used for the rest of that turn.
[ACT](VC):[Counter Blast (2)-card with "Eradicator" in its card name] This unit gets [Power]+5000 until end of turn.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

  The cost is the same as Dauntless' Drive Dragon but it gets a power boost and an extra critical. I  wonder why they even added the part of the text that says: "...if the attack did not hit during that battle" Of course when your opponent will be at 5 damage will guard this attack in a way that won't hit (Sentinel, the usual 2 to pass or generally no pass.) and the condition to activate the skill is realized Really good card with a lot of pressure and can be used every turn whenever the condtion is realized. The main backfire of this card is the great cost that puts you at the disadvantage and Narukami clan isn't known for great draw power or defensive abilities. A deck would that resolves arround this card looks like this:

Grade 1:
1x  Crouching Dragon Eradicator, Rinchuu
6x Draw Triggers
6x Critical Triggers
4x Heal Trigger

Grade 1:
4x Eradicator, Demolition Dragon
4x Eradicator Wyvern Guard, Guld
2x Rising Phoenix
3x Eradicator of the True Flames, Kougaiji.

Grade 2:
4x Eradicator, Spark Rain Dragon
4x Eradicator, Lorentz Force Dragon
4x Eradicator, Thunder Boom Dragon

Grade 4:
4x Eradicator, Vowing Sword Dragon
4x Eradicator, Dragonic Descendant.
  This is probably one of the easiest decks to master. It doesn't have complicated skills nor it requires a lot of knowledge.
  Now from dragons, fire and lightning we move to robots and it's not Dimensional Police. It's Nova Grappler. Nova Grappler is currently the clan that has the most crossrides at the moment. Out of the total 5 crossrides, 3 have the ability to stand. However there is a unit that  isn't a crossride has pretty much the same skill: Stern Blaukluger





[CONT](VC):If you have a card named "Blaukluger" in your soul, this unit gets [Power]+1000.
[AUTO](VC):[Counter Blast (2) & Choose two «Nova Grappler» from your hand, and discard them] When this unit's attack hits a vanguard, you may pay the cost. If you do, [Stand] all of your units in the same column as this unit, and this unit loses "Twin Drive!!" until end of turn




  The card appeared for the first time in BT04. It has a pretty awesome non-Limit Break skill. However this card is stepping stone to something bigger. Meet Galaxy Blaukruger.




[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2) & Choose two «Nova Grappler» from your hand, and discard them] When an attack by your vanguard or rear-guard with "Blau" in its card name hits a vanguard, you may pay the cost. If you do, [Stand] all of your units in the same column as this unit. This ability cannot be used for the rest of that turn. (This ability cannot be used even if the cost is not paid.)
[CONT](VC):If you have a card named "Stern Blaukluger" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

  The art surely is cool and would fill up in any mecha anime but the Limit Break this robot has is a little bit hard to use. But this doesn't mean we're not gonna give it a try to make a sample of the deck.

Grade 0:
1x Blaujunger.
4x Stand
4x Heal
4x Draw
4x Critical

Grade 1:
4x Blau Dunkelheit
4x Polar Stern
4x Blaupanzer
2x Blade Arm Leprechaun

Grade 2:
4x Blaukruger
4x Grosse Baer
3x Jupiter Blaukluger

Grade 3:
4x Stern Blaukluger
4x Galaxy Blaukluger.

  The deck is fairly competitive and has chances of wining but the only part that doesn't allow you to go berserk with it it's that the attack must be first. This is his downside.
  Now we go the 2nd crossride that has the same potential but you're going to need more than just counterblasts, it's luck. Meet Immortal Assura Kaiser. 

  [AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When this unit's drive check reveals a grade 3 «Nova Grappler», until end of that battle, this unit gets "[AUTO](VC):[Counter Blast (2) & Choose two «Nova Grappler» from your hand, and discard them] At the end of the battle that this unit attacked a vanguard, you may pay the cost. If you do, choose both one of your rear-guards and vanguard, [Stand] them, and this unit gets [Power]+10000 until end of turn.". This ability cannot be used for the rest of that turn.
[CONT](VC):If you have a card named "Asura Kaiser" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)


 Ok,  this card is really interesting. Being a crossride for Asura Kaiser isn't surprising at all that he'll stand whenever a grade 3 is drive checked. It's obvious I'll go Morikawa style for this one.

Grade 0:
1x  Blaujunger
6x Stand Triggers
6x Draw Triggers
4x Heal Triggers

Grade 1:
4x  Twin Blader 
4x Blaupanzer
3x Dancing Wolf
3x Death Army Boy

Grade 2:
4x Blaukluger.

Grade 3:
4x Asura Kaiser
4x Immortal Asura Kaiser
4x Death Army Commander
3x Muscle Hercules
  The deck quite fits Morikawa's standards. So the strategy is pretty obvious here: I use Blaujunger skill that let's me to add Blaukluger in case that Blaupanzer rides him so that  I won't be grade stucked but there are high chances of that too.
  Now we move to the worst nightmare,  Deadliest Beast Deity, Ethics Buster "Reverse"

[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2) & Choose two cards with "Beast Deity" in its card name from your hand, and discard them & Choose two of your «Nova Grappler» rear-guards, and lock them] Until end of turn, this unit gets "[AUTO](VC):At the end of the battle that this unit attacked a vanguard, [Stand] this unit. This ability cannot be used for the rest of that turn.".
(The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner's turn)
[CONT](VC):If you have a card named "Beast Deity, Ethics Buster" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

  This card takes a great price for such a skill but this card worth every cent payed for it. First of all it's a crossride for Beast Deity, Ethics Buster. which happens to be a break ride. So used in combination with it you can go up to 11 attacks in a row. Not bad for one turn don't you think?.
As for the deck list:

Grade 0:
1x Beast Deity Riot Horn
6x Draws
6x Stands
4x Heals.

Grade 1:
4x Beast Deity, Solar Falcon
4x Beast Deity, Desert, Gator
3x Beast Deity, Herarti Destroyer
3x Beast Deity, Max Beat.

Grade 2:
4x Beast Deity, Hatred Chaos
4x Beast Deity, Brainie Babio
3x Beast Deity, Damned Leo

Grade 3:
4x Beast Deity, Ethics Buster
4x Deadliest Beast Deity, Ethics Buster "Reverse"

  With a great cost comes great power. The build works just fine for me and it kicks a lot of asses to be honest.
  Now we move from robots and cyborgs to the navy. Aqua Force reports for duty. The dragon in charge: Blue Wave Dragon, Tetra Drive Dragon:
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):At the end of the battle that this unit attacked a vanguard, if it is the second battle of that turn, this unit gets "[AUTO](VC):[Counter Blast (2) & Choose two «Aqua Force» from your hand, and discard them] At the end of the battle that one of your rear-guards attacked a vanguard, if it is the fourth battle of that turn, you may pay the cost. If you do, [Stand] this unit." until end of turn.
[ACT](VC):[Counter Blast (1)] This unit gets [Power]+2000 until end of turn.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)


  So this unit over here causes headaches and it's not reccomended for newbies. Besisdes the ability to stand, used in combination with Blue Flight Dragon, Trans-core Dragon. it drains your opponent resources and you get arround minimum 5 attacks per turn. Here's a sample of the deck list:

Grade 0:
1x Bubble Edge Dracokid
4x Stand
4x Crit
4x Draw
4x Heal

Grade 1:
4x Tear Knight Theo
4x Emerald Shield, Paschalis
4x Wheel Assaul
2x Battle Siren, Dorothea

Grade 2:
4x Twin Strike Brave Shooter
4x Tidal Assault
3x Optics Musket Titan

Grade 3:
3x Blue Wave Dragon, Tetra Drive Dragon
3x Blue Flight Dragon, Trans-core Dragon
2x Storm Rider, Diamantes. 

  Everyone critics Diamantes but I find a very good for this deck. As for the rest, I think the deck looks just fine.
  Now we travel into United Sanctuary where we have three clans with standing vanguards. The oldest one is Spectral Duke Dragon:

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2) & Choose three of your «Gold Paladin» rear-guards, and retire them] At the beginning of the close step of the battle that this unit attacked a vanguard, you may pay the cost. If you do, [Stand] this unit, and this unit loses "Twin Drive!!" until end of turn.
[CONT](VC):If you have a card named "Black Dragon Knight, Vortimer" in your soul, this unit gets [Power]+1000.





  Spectral Duke Dragon (a.k.a SDD) is a part of a ride chain and this represents the final form. The ride chain consists of  Black Dragon Whelp, Vortimer. , Scout of Darkness, Vortimer, Black Dragon Knight, Vortimer, and of course, the final form Spectral Duke Dragon. SDD is an exception to Gold Paladins. They're more like filling the field rather than nuking it. Even so it is quite popular (won couple of nationals.) so here is the deck that pretty much is for standard use.

Grade 0:
1x Black Dragon Whelp, Vortimer
8x Critical triggers
4x Draw Triggers
4x Heal Trigger

Grade 1:
 4x Scout of Darkness Vortimer
4x Halo Shield Mark
3x Knight of Elegan Skills, Gareth
3x  Player of the Holy Axe, Nimue

Grade 2:
4x Black Dragon Knight, Vortimer
4x Player of the Holy Bow, Viviane
4x Mage of Calamity, Trip

Grade 3:
4x Spectral Duke Dragon
3x Sleygal Double Edge. 
   The deck is pretty much standard with an 95% similarity with other builds. The risk is high though. Screw up the ride chain and the speed of the deck goes down at least by 50% But this seems like a cheap immitation in compare to what Shadow Paladins have to offer: Revenger, Raging Form Dragon 

 [AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Choose three of your rear-guards with "Revenger" in its card name, and retire them] At the end of the battle that this unit attacked, you may pay the cost. If you do, choose up to one card named "Revenger, Raging Form Dragon" from your hand, ride it as [Stand], choose your vanguard, and that unit gets [Power]+10000 until end of turn.
[AUTO](VC):[Counter Blast (1)] When this unit attacks, you may pay the cost, if you do, this unit gets [Power]+3000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)































  Even though this card has a different form of standing (Persona Ride), it definetely can be categorized as a standing vanguard. The difference between this one and Spectral Duke Dragon is obvious: He keeps his Twin Drive ability and doesn't require to counterblast. But don't imagine that you get away that easy. He also needs material to work with and this where heavy counterblasting part appears. A pretty standard deck is this:

Grade 0:
1x Harbinger Revenger, Claudus
8x Critical Trigger
4x draw triggers
4x heal triggers

Grade 1:
4x Transient Revenger, Masquerade
4x Morale Revenger, Dorin
4x Revenger of Darkness Mac Lir
2x Revenger, Dark Bond Trumpeter.

Grade 2:
4x Black Clothed Revenger, Tarutu
4x Blater Dark Revenger
3x Revenger of Nullity, Masquerade.

Grade 3:
4x Illusion Revenger, Mordred Phantom.
4x Revenger, Raging Folm Dragon.

 Standard deck and the strategy is pretty simple. There is nothing left to say about this deck. Now for a change of scenery we move to sexy witces of Genesis and see what their offering us. Meet Omniscience Regalia, Minerva.
 
 [AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Soul Blast (3) & Choose three «Genesis» from your hand, and discard them] At the end of the battle that this unit attacked, you may pay the cost. If you do, [Stand] this unit, and this unit gets [Power]+5000 until end of turn. This ability cannot be used for the rest of that turn.
[CONT](VC):If you have a card named "Regalia of Wisdom, Angelica" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)



   The card is pretty similar to Dauntless Drive Dragon except it's not a breakride. As a dedicated United Sactuary player, I can say for sure that the deck builded arround her can send all those dragons back from the cave where they came from. The odds go even higher using the break ride Regalia of Wisdom, Angelica. So based on this we conclude that this isn't just a simple crossride but crossbreakride. I won't go in further details with this but constant soulblasting helps to form a full field and soulcharge with the skills from the soul. I'm gonna stop here (I'll make an article on this one with my very first youtube deck profiel) and make a deck list, personally tested by me and it's worth investing money in.

Grade 0:
1x Battle Maiden, Amenohoakari
12x Critical Triggers
4x Heal Triggers.

Grade 1:
4x Goddess of the Shield, Aegis
4x Witch of Oranges, Valencia
3x Witch of the Apples, Cider  
3x Witch of Frogs, Melissa

Grade 2:
3x Witch of Birds, Chamomile
3x Witch of Grapes, Grappa
3x Goddess of the Trees, Jupiter
3x Battle Maiden, Sabohime

Grade 3:
3x Regalia of Wisdom, Angelica
4x Omniscience Regalia, Minerva

  The deck soulcharges a lot and after soulblasts a lot which triggers some very useful skill like superior calling or soulcharging more.  I will elaborate more on this particular deck  because I really love this deck  and if it would've been possible, I would've played it in real life on tournaments because the deck rocks.
   So this is it, boys and girls, Choose the robot, dragon or goddess that's on your taste and give them a run for their money -  stand, stand and once agai, stand.

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