Thursday, January 9, 2014

Cray's Agents of S.H.I.E.L.D.

  This time we move from offensive to defense. Drawing extra cards besides the draw phase is probably one of the properties that every deck in any cardgame has. But as an experienced cardgamer I can say that there are decks that have more draw power than others.
  In Cardfight Vanguard the clan with the most draw power is Oracle Think Tank. In this game drawing cards is more crucial than ever. Having a large hand and more important, having a large number of 10k shields rises your chances to withstand with power creeps. Unfortunately, players like to think that if a certain clan or archetype gets support very rare or not at all, they're not competitive. Sorry to disappoint you guys, but that's not the case. The 11th extra booster: Mystical Magus (Ont 11th April, 2014 goes worldwide) brought not only a new archetype with a good breakride but also some amazing support for the archetype named: Battle Sister. With no more further introduction meet Battle Sister Monaka:

[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Choose a card named "Battle Sister, Monaka" from your hand, and discard it] Look at five cards from the top of your deck, search for two cards from among them, put them into your hand, and put the rest on the bottom of your deck in any order.
[ACT](VC):[Counter Blast (2)-cards with "Battle Sister" in its card name] This unit gets [Power]+5000 until end of turn.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
 A deck resolved arround this card is first of all, counterblasting a little bit heavy compared to other Oracle Think Tank decks but this doesn't mean you should run damage unflippers. Now in order this strategy to work you need to make a double persona blast so that you can not only gain card advantage but also plan your strategy accordingly to the deck your facing. Now for the the deck list
Grade 0:
1x Battle Sister Eclair (Starting Vanguard)
4x Battle Sister Ginger  (critical trigger)
4x Oracle Guardian Nike (critical trigger)
4x Psychic Bird (critical trigger)
4x Battle Sister, Chai (heal trigger).

Grade 1:
4x Battle Sister, Chocolat
4x Battle Sister,Omelet
4x Oracle Guardian, Gemini
2x Battle Sister, Cream

Grade 2:
4x Oracle Agent, Roys
4x  Battle Sister, Macaron
4x Silent Tom

Grade 3:
4x Battle Sister, Monaka 
3x Battle Sister, Cookie.
   Even if the deck doesn't have a breakride, this deck will slay quietly and silently any robot or dragon standing in the way and I'm gonna proof this below.
  Let's start with our trigger ratio. Running twelve criticals adds offensive consistency to the deck and it's always nice when one is revealed during the Twin Drive. Stand triggers aren't good in any Oracle Think Tank deck simply because the deck will not have problems forming a consistent offensive.
  Moving on to the only grade 0 left to review: Battle Sister, Eclair.

AUTO]:When another «Oracle Think Tank» rides this unit, you may call this card to (RC).
[ACT](RC):[Counter Blast (1) & Put this unit into your soul] Look at up to five cards from the top of your deck, search for up to one grade 3 or greater «Oracle Think Tank» from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.
  A common skill for a deck that uses a Persona Blast. You need to gather as many copies as possible of Monaka so that you can pay her most important cost: Discarding a unit named "Battle Sister Monaka."  And speaking of grade 3 searchers this unit helps a lot to do this job: Oracle Agent, Roys:

 AUTO](VC/RC):[Counter Blast (1)] When this unit's attack hits a vanguard, you may pay the cost. If you do, look at up to five cards from the top of your deck, search for up to one grade 3 or greater «Oracle Think Tank» from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.
  Similar to Eclair's skill, this unit also helps fishing out the grade 3's from your deck which means, again another skill. Too bad the attack must hit the Vanguard. Some players will guard this attack when it's in rearguard circle so make the boost so that in order to guard it,  at least 10,000 shield will be needed for guarding. So now we go to the offensive part, or should I say "pairs". Some good combination can be made with this deck. Let's start with the staple pair of any Oracle Think Tank deck: Silent Tom and Oracle Guardian, Gemini:

[CONT](VC/RC):During a battle that this unit attacks, if you have an «Oracle Think Tank» vanguard, your opponent cannot normal call grade 0 units to (GC).
  So the skill that I've wrote above belongs to the dude that's on the left  and his name is Silent Tom. This combination is staple in any Oracle Think Tank deck. The reasons I'm posting them is that if you're newbie, you should know about them and because it's an awesome combo. Combined with the grade 1 Gemini   and mix up with a critical trigger you make your opponent  to lose some hand. It is worth mentioning that you should keep this card until late game when guarding is extremely important and this card will really help. Another pair, usually used in the soulless Coco build and can be used here is Battle Sister, Cream and Battle Sister Cookie.


[AUTO](RC):[Soul Blast (1)] When this unit boosts a unit named "Battle Sister, Cookie", you may pay the cost. If you do, the boosted unit gets [Power]+5000 until end of that battle.
 Well since we have some cards into the soul why not use it for an YUMMY power slice. And since this is. fairly said, old style deck, you need somehow to complete the deck with a couple of grade 1's and grade 3's and this is the perfect choice. Battle Sister, Cookie is here only because of her, but she has a skill of her own.:


[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When this unit attacks a vanguard, this unit gets [Power]+5000 until end of that battle.
[AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, draw two cards, choose a card from your hand, and discard it.
 Well first of all, it's a decent alternative ride to Monaka in case if you don't have Monaka in your hand but I do not recommend it. Together with Cream they break the magical number 21,000 and with a critical trigger they reach 26,000. Nice way to waste opponent's 10,000 shield. With that said moving on to the holy grail of all decks, Sentinels. With proud and joy I present you: Battle Sister, Chocolat: 
[AUTO]:[Choose an «Oracle Think Tank» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Oracle Think Tank» that is being attacked, and that unit cannot be hit until end of that battle.
 Well, staple in any deck. But now a question from a newbie: why not use Quintet Walls?
Answer: Well, first of all they don't have them. But even if we had them, their cost is counterblast 1. Adding that in the deck will thin the deck, eat a counterblast and we are heavy counterblasting already. Most of the Quintet Wall offers a guard for a double trigger while this type of Sentinels nullifies any attack coming at you (including power creeps.) And unlike those dragonic monkeys (a.k.a Kagero and Narukami), discarding 1 card from your hand isn't such problematic as for them.
  The other two units remained to review are Battle Sister, Omelet and Battle Sister, Macaron. Battle Sister, Omelet is here as a filer because they're is nothing better at the moment. She can be used as a second option for rearguard after your soul is empty, but that's unlikely. As for Battle Sister, Macaron she gains power +3000 if you have a vanguard with "Battle Sister" in it's name. This ability is staple and common in Cardfight Vanguard and there's nothing to review here.
 Silently, on the her Ghost Wings, with a silent and deadly slice, she cuts all of her enemies into tiny pieces: Battle Sister Monaka:

[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Choose a card named "Battle Sister, Monaka" from your hand, and discard it] Look at five cards from the top of your deck, search for two cards from among them, put them into your hand, and put the rest on the bottom of your deck in any order.
[ACT](VC):[Counter Blast (2)-cards with "Battle Sister" in its card name] This unit gets [Power]+5000 until end of turn.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
  A card with infinite possibilities.. It's better than Coco due to the fact that it allows you to select and add the cards to your hand. This way, you plan an instant strategy to counter your opponent's strategies. The downside is, obviously, a persona blast. And now for the usual pro and against parts.


Pro's:
1. Tuning your hand. It helps you to adapt to any created situation
2. Gaining card advantage is important in any cardgame
3. By using Monaka skill, your hand isn't just bigger but also more consistent. 
4. Running twelve critical triggers. Critical triggers are probably the best after the heal triggers. Being able to run twelve resolves some shield issues and pisses of your opponent.
5. It's an old style deck. For some players that don't like to break rides it's an excellent build

Against:
1. There is always a possibility that a copy of Battle Sister, Monaka will end up in damage zone.
2. No backup strategy. Even if you run Cookie, she doesn't work for a back-up strategy.
4. No break ride. Yup, the breakride that currently Oracle Think Tank has is not one of the best and doesn't suit the deck at all.
5. Double Persona Blast. In order the gain a solid and consistent advantage, you need to make a double persona blast which complicates a little bit the things.

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