Monday, September 11, 2017

Touken Ranbu Deck Set


The promotional clan Touken Ranbu is getting another row of support under the form of Deck Set: Touken Ranbu Hanamaru which will include two new trial decks for this clan.
Being a promotional clan at first, the clan is based on the online game with the same name and there is even an anime featuring the same online game.
The clan has not yet made an appearance in the Cardfight Vanguard anime yet, but I would really like to see it in the action as the clan really packs some punch. It carries some really unique units: an especial intercept who gains15000 power or a grade 3 legion pair where each can search for the other one and more. Also, if you will pay attention to the art, you will see that it is fundamentally different from other clans which ads even more uniqueness.
Based on what has been revealed up until now, the clan continues to amaze us with some unique features. For example, the clan has a G-guardian that gains +5000 shield for every face down card in your damage zone. While early game it may not matter, late game you have a potential of a 40k shield which may be enough to shield a powerful attack. Their offence isn't leaving behind either: quad-drive behemoths, power ups and even superior calling.
Another small thing which many may have observed already is a new "engine": vanguard's activates their skills if all of your rearguards are at rest which may gives some potential decks resolved around this particular condition.
Also, I would recommend to watch the anime featuring these characters or even play the game. It is really good and you can actually get some some spoilers of what might be reserved in the future for this clan.

Friday, September 8, 2017

Legend of the Tsukuyomi

With the new OTT support, some decks from this clan are getting a new life including the Tsukuyomi ride chain.
The strategy of ths ride chain is fairly simple: Godhawk, Ichibyoshi allows you look at the top 5 and, if there is a Goddess of the Crescent Moon, Tsukuyomi there, you ride it and you put the rest of cards at the bottom of your deck in any order. In the same manner, the latest searches for Goddess of the Half Moon, Tsukuyomi who searches for Goddess of the Full Moon, Tsukuyomi.
However, the true strategy of this ride relies in stashing triggers and thus, ensure a lucky straw when you might need one. 
After testing some crazy theories, I have reached the deck list below:

Grade 0:

Grade 1:

Grade 2:

Grade 3: 

G-Zone:

Generally speaking, with the latest release the deck has become more efficient, strengthening not only it's offense but the search engine and the deck's speed as well. 
The weak link of this deck was failing to ride the Tsukuyomi units at the necessary moment which led to an undesirable outcome. With this in mind, I decided to play three copies of Virtuoso Housekeeper and three of Dawning Moon Miko, Akizuki  as insurance. By discarding the latest, if Godhawk, Ichibyoshi is your vanguard, you can search your deck for a Goddess of the Crescent Moon, Tsukuyomi and ride it as Stand. Also, while in the rearguard circle, you can soulblast 1, you can look at the top card of your deck and put it on the top or bottom and it gets +2000 power. 
When called, Virtuoso Housekeeper, at the price of a counterblast 1, allows you to look at the top five cards of your deck, add one Tsukuyomi unit to your hand and put the rest of the cards at the bottom of your deck. As you can see, this unit is not only an insurance but also contributes to further stashing of triggers for the end game.
While both units have nice skills, they are highly efficient early game but kind of useless mid and end game so three copies is sufficient. 

Unfortunately, the new support did not include a special "1+2" fodder for the Tsukuyomi unit. I use three copies of Divine Sword, Ame-no-Murakumo but you're free to use anything that has that skill. Three copies of it shall suffice as the deck has insane draw power and a grade 3 that has the potential to recycle itself: Remaining Moon Miko, Haruzuki
When you pay the cost for stride with it, if you have Tsukuyomi unit in your soul or as your vanguard, you can draw one card, chose one of your Noble units (I usually choose the vanguard) and give it +5000 power and, if the attack hits a vanguard, you can choose one grade 3 unit from your drop zone and add it to your hand. This unit provides so much that is simply is a crime not maxing it out.
One Advantage Miko, Nanase has a skill similar to Dawning Moon Miko, Akizuki's second skill but I play it because of its GB2: +1000 power for every card in your hand during your turn. Now, taking into the account that when this unit will attack, you'll have a minimum 8 cards in your hand, mix it in some triggers and add Still Water Festival Deity, Ichikishima into the combo (it blocks your opponent from guarding with grade 0 and G-guardians), you'll have one hell of a combo.
Moon Deity Who Governs Night, Tsukuyomi is the unit you need to stride first. If you have a heart with Tsukuyomi in its name, by flipping a copy of it and put one unit with Tsukuyomi in your soul, you can look at the top five cards and add two to hand while the rest go to the bottom of your deck in any order. You can stride her once since the next turn it's preferable to stride Still Water Festival Deity, Ichikishima and the rest of the Tsukuyomi stride units will serve as fodder for it.
Since I upgraded this deck, I got to use Chief Deity of the Heavens, Amaterasu only if I ran out of G-Units to stride. It is a nice unit and is packing some fantastic power but, to be honest,  the game will end before you would could use her  GB8 so you can quit on it as well.  
When comes to defending, I use Arbitrator, Ame-no-Sagiri as a null guard but it's skill to unflip is not essential to the deck so you can use any OTT null guard you can get your hands on.
Sun of Eternity, Amaterasu is the best G-guardian OTT has at this moment. It gains +10000 power when called as guardian and by soulcharging you get to look at the top card of your deck and put it on top or bottom of your deck.
Overall, compared to its previous versions, the deck is more has improved it's speed and, thus it's efficiency.

Saturday, September 2, 2017

Still Water Festival Deity Ichikishima Review

Still Water Festival Deity, Ichikishima is a new unit which has was released in the G-BT12 set. Just by reading the card you will understand why all the OTT fans are so hyped about it.


[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Counter Blast (1) & Soul Blast (1) & Choose a face down card from your G zone with the same card name as this unit, and turn it face up] Draw two cards.
[ACT](VC)[1/Turn] Generation Break 3 Oracle (This ability is active when you have five or morecards in your hand):[Choose a face down card from your G zone, and turn it face up] Until end of turn, your opponent cannot call grade 0 cards from hand and G guardians to (GC).

The general advantage of this card is that it doesn't depend on a sub-clan which makes it viable in any OTT deck: Tsukuyomi, Battle Sister, Magus, Soulless Coco etc. In addition, the conditions are not so hard to meet which makes it even more valuable addition to this clan.
The first skill is quite useful as it ensures the the Oracle condition is met. It saves a lot of trouble, and you don't have to restrain yourself in using your hand on defending or using it to fill your rearguards. Also, to those who say to not use it, you will be forced to use it. Moreover, no opponent survived after the 2nd consecutive turn using this so you shouldn't worry about using its first skill.
The fact that it blocks the most used and efficient guardians in the game, makes half of your opponent's hand pretty useless and the other half doesn't have enough shield to defend against crazy attacks. It will either kill your opponent or at least, burn his hand really bad and you will finish the game next turn. Since your attacks will hit during the turn using this, it will be more efficient to use it in combos with on hit skills.
Another side effect of this unit was the removal of the long standing staple of any OTT deck: Silent Tom and his best pal, Oracle Guardian, Gemini. Since they have been released they could have been found in any OTT deck as they were pretty much deadly during the old days. However, with the release of this new G-Unit, this pair is not essential in the OTT decks anymore, and therefore, releases much needed space in the decks. The worst situation was in the Tsukuyomi decks where between the Tsukuyomi chain ride and them, there was not much to add to the deck in the first place. Removing those two from the deck has allowed to access more potential, especially for the new Tsukuyomi deck. However, the best combination so far was this unit and the Battle Sister sub-clan.
Overall, as mentioned above, this unit is bound to become a staple because it is practical and allows your decks to be a bit more on offense than defense. 

Wednesday, August 30, 2017

Battle Sister Stride Deck

Battle Sisters, as a sub-clan, started as a support for other  decks: CEO Amaterasu, Tsukuyomi etc., However, it was at the end of the Limit Break Era, when they got a competitive boss of their own: Battle Sister, Monaka but even that was a hybrid deck, which still focused on the Battle Sisters but it needs some severe assistance from outside.
The deck presented below has the highest percentage of Battle Sister units compared to other Battle Sister decks 

Grade 0:

Grade 1:

Grade 2:

Grade 3:

G-Zone:

Compared to what other Battle Sister units have to offer, Battle Sister, Florentine is the best main grade 3 Battle Sister has to offer at the moment. When you stride over it, you get draw power (you can look at the top two cards of your deck, add 1 to hand and put another one on top or bottom) and raw power (all your Battle Sister rearguards get +3000 power). In case of the latest skill, it's not a considerable amount per individual unit, but, collectively, it breaks the magic numbers. 
The starter that I use, Battle Sister, Kipferl, by putting it into soul, gives all of your "Battle Sister" units an additional +3000 power until the end of this turn.  In combination with Battle Sister, Florentine, it means a 6000 power per rearguard for one turn, which is more than plenty, considering that your opponent will not be able to call a grade 0 from his hand or a G-Guardian while Still Water Festival Deity, Ichikishima's is active. 
Other starters which I tested: Battle Sister, Compote and Battle Sister, Eclair proved to be not so efficient. Battle Sister, Waffle performed well so you might consider it as an alternative starter. 
In order maximize your impact it is better to run a 12 critical/4 heal trigger ratio. I have seen builds where people have used units like Efficient Carp (stand trigger) or Battle Sister, Ganache (draw trigger). First of all, both stand and draw triggers are not good to run in the OTT decks. The stand trigger is not typical to the OTT clan as they do not focus on the number of attacks but their strength. As for the draw trigger, the deck has enough draw power on its own and being a only a 5k shield, it can hurt your defensive power, which is a key element of any OTT deck.
Additionally, Efficient Carp is risky to run as it doesn't have Battle Sister in its name and a lot of costs that are paid, be it counterblast or soulblast, involve a "Battle Sister" unit. As for Battle Sister, GanacheBattle Sister, Muffin  offers more: you return it back to the deck, give +3000 power to a Battle Sister and when that Battle Sister unit attacks, you countercharge two so you have that part covered.
One of the key strategical point of the deck is to use the early rush (attack your opponent early in the game to increase the number of damage) which is why I run Battle Sister, Taffy and Battle Sister, Macaron. The have 7000 and 9000 power base respectively but both gain +3000 power when they attack if you have a "Battle Sister" vanguard. 
As null guard, I use Arbitrator, Ame-no-Sagiri. It is not a Battle Sister but, as the deck counterblasts heavy, Arbitrator, Ame-no-Sagiri provides the necessary late game countercharge. I have tested with Battle Sister, Marmalade but while her skill may sound good (at the end of the battle, if you have three or less cards in your hand, draw 1 card if there is a copy of Battle Sister, Marmalade in your drop zone) is not applicable all the time and Battle Sister, Chocolat, doesn't offer you anything else besides being a Sentinel. 
Generally speaking, my grade 2 line up gave me a bit of a headache. I could not figure on how to use to plus early or, at least, keep my hand and complete my field. The answer came under the form of Battle Sister, Cocotte and Battle Sister, Sable. The latest, when called to a rearguard, if you have three or more units (this includes the vanguard as well) with Battle Sister in their name, you can draw one card at the price of a soulblast. 
If the attack of Battle Sister, Cocotte hits a vanguard, allows you to look at the top card of your deck and if it is a Battle Sister, then you add to your hand. It can be used at any stage in the game, but it is extremely efficient if you use it in a combo with Excite Battle Sister, Miroir and/or Battle Sister, Muffin. 
Unfortunately, in this deck you do not have a "first stride" so to speak so you'll have to stride Excite Battle Sister, Miroir and Excite Battle Sister, Stollen. Even though their skills can be activated, unless you use a G-Guardian first, you will not be able to access their GB3 (giving +1000 power for every card in  your hand to the front row and giving +3000 power to all Battle Sister rearguards respectively). Depending on the circumstances, you can choose what to stride. If you want to deliver more damage, Excite Battle Sister, Stollen is your choice. It allows you to look at a number of the top cards equal to the number of Battle Sister rearguards you have and put them in any order you want at the top or bottom of the deck.
Excite Battle Sister, Miroir gives the possibility for you to draw a card whenever a Battle Sister attack hits. And, as I mentioned above, it works really great in combination with Excite Battle Sister, Miroir and/or Battle Sister, Muffin.
When comes to G-Guardians,  Sun of Eternity, Amaterasu  is the best G-Guardian that OTT has at the moment. The Oracle skill gives it +10000 shield power and also, by soulcharging one card, you look at the top card and put it at the top or bottom of the deck. Compared to Excite Battle Sister, Bavarois, this is much better and practical.
With this said, I am sorry for the long post and that you had the patience to read it.